/*
 * Copyright (C) 2018 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#if ENABLE(WEBGPU)

#include "GPUDepthStencilStateDescriptor.h"
#include "GPUInputStateDescriptor.h"
#include "GPUPipelineDescriptorBase.h"
#include "GPUPipelineStageDescriptor.h"

#include <wtf/Vector.h>

namespace WebCore {

struct GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
    enum class PrimitiveTopology {
        PointList,
        LineList,
        LineStrip,
        TriangleList,
        TriangleStrip
    };

    GPURenderPipelineDescriptor(RefPtr<GPUPipelineLayout>&& layout, GPUPipelineStageDescriptor&& vertex, GPUPipelineStageDescriptor&& fragment, PrimitiveTopology topology, GPUDepthStencilStateDescriptor&& depth, GPUInputStateDescriptor&& input)
        : GPUPipelineDescriptorBase { WTFMove(layout) }
        , vertexStage(WTFMove(vertex))
        , fragmentStage(WTFMove(fragment))
        , primitiveTopology(topology)
        , depthStencilState(WTFMove(depth))
        , inputState(WTFMove(input))
    {
    }

    GPUPipelineStageDescriptor vertexStage;
    GPUPipelineStageDescriptor fragmentStage;
    PrimitiveTopology primitiveTopology;
    GPUDepthStencilStateDescriptor depthStencilState;
    GPUInputStateDescriptor inputState;
};

} // namespace WebCore

#endif // ENABLE(WEBGPU)
