<?xml version="1.0" encoding="UTF-8"?>
<asset name="Paul 2">
 <pos>
  <x>-3610.361825</x>
  <y>-4237.848978</y>
 </pos>
 <GFX>
  <space>M00.png</space>
  <exterior>forest2.png</exterior>
 </GFX>
 <presence>
  <faction>Independent</faction>
  <value>80.000000</value>
  <range>1</range>
 </presence>
 <general>
  <class>M</class>
  <population>100000000</population>
  <hide>0.250000</hide>
  <services>
   <land/>
   <refuel/>
   <bar/>
   <missions/>
   <commodity/>
   <outfits/>
   <shipyard/>
  </services>
  <commodities/>
  <description>Paul 2 is a planet of merchants and entrepreneurs. Though the planet doesn't have a global government as such, the population has agreed on a number of general rules that count as law of some sort. It works surprisingly well.</description>
  <bar>Like many planets in the galaxy nowadays, Paul 2's economy relies heavily on interplanetary trade. The spaceport bar doubles as a trade center, allowing traders to buy and sell wares without ever leaving the spaceport.</bar>
 </general>
 <tech>
  <item>Systems Low</item>
  <item>Hulls Medium</item>
  <item>Basic Outfits 1</item>
 </tech>
</asset>
