/*******************************************************************************
 * Copyright (c) 2004, 2015 IBM Corporation and others.
 *
 * This program and the accompanying materials
 * are made available under the terms of the Eclipse Public License 2.0
 * which accompanies this distribution, and is available at
 * https://www.eclipse.org/legal/epl-2.0/
 *
 * SPDX-License-Identifier: EPL-2.0
 *
 * Contributors:
 *     IBM Corporation - initial API and implementation
 *******************************************************************************/
package org.eclipse.jface.resource;

import org.eclipse.swt.graphics.Device;

/**
 * Instances of this class can allocate and dispose SWT resources. Each instance describes a
 * particular resource (such as a Color, Font, or Image) and can create and destroy that resource on
 * demand. DeviceResourceDescriptors are managed by a ResourceRegistry.
 * <p>
 * <strong>Note:</strong> It is recommended that subclasses implement <code>#equals</code> and
 * <code>#hashCode</code>, so that clients, like decoration managers, can recognize when they have
 * two equal descriptors at hand, e.g. decorating an identical object.
 * </p>
 *
 * @see org.eclipse.jface.resource.ResourceManager
 *
 * @since 3.1
 */
public abstract class DeviceResourceDescriptor {
    /**
     * Creates the resource described by this descriptor
     *
     * @since 3.1
     *
     * @param device the Device on which to allocate the resource
     * @return the newly allocated resource (not null)
     * @throws DeviceResourceException if unable to allocate the resource
     */
    public abstract Object createResource(Device device);

    /**
     * Undoes everything that was done by a previous call to create(...), given
     * the object that was returned by create(...).
     *
     * @since 3.1
     *
     * @param previouslyCreatedObject an object that was returned by an equal
     * descriptor in a previous call to createResource(...).
     */
    public abstract void destroyResource(Object previouslyCreatedObject);
}
