/* bzflag
 * Copyright (c) 1993 - 2008 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named LICENSE that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifdef _MSC_VER
#pragma warning( 4:4786)
#endif

#include "common.h"

// interface header
#include "commands.h"


// system implementation headers
#include <vector>
#include <string>
#include <sstream>
#ifdef HAVE_CSTDIO
#include <cstdio>
#else
#include <stdio.h>
#endif
#ifdef HAVE_CSTRING
#include <cstring>
#else
#include <string.h>
#endif
#include <time.h>
#include <ctype.h>

// common implementation headers
#include "bzglob.h"
#include "TextUtils.h"
#include "CommandManager.h"
#include "LagInfo.h"
#include "NetHandler.h"
#include "PlayerInfo.h"
#include "TimeKeeper.h"
#include "VotingArbiter.h"
#include "global.h"
#include "version.h"
#include "WorldEventManager.h"

// local implementation headers
#include "FlagHistory.h"
#include "PackVars.h"
#include "Permissions.h"
#include "RecordReplay.h"
#include "bzfs.h"


#if defined(_WIN32)
#define popen _popen
#define pclose _pclose
#endif

#include "PlayerInfo.h"

tmCustomSlashCommandMap	customCommands;

class MsgCommand : ServerCommand {
public:
  MsgCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ServerQueryCommand : ServerCommand {
public:
  ServerQueryCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class PartCommand : ServerCommand {
public:
  PartCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class QuitCommand : ServerCommand {
public:
  QuitCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class UpTimeCommand : ServerCommand {
public:
  UpTimeCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class PasswordCommand : ServerCommand {
public:
  PasswordCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class SetCommand : ServerCommand {
public:
  SetCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ResetCommand : ServerCommand {
public:
  ResetCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class GameOverCommand : ServerCommand {
public:
  GameOverCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class CountdownCommand : ServerCommand {
public:
  CountdownCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class FlagCommand : ServerCommand {
public:
  FlagCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class JitterWarnCommand : ServerCommand {
public:
  JitterWarnCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class JitterDropCommand : ServerCommand {
public:
  JitterDropCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class LagWarnCommand : ServerCommand {
public:
  LagWarnCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class LagDropCommand : ServerCommand {
public:
  LagDropCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class LagStatCommand : ServerCommand {
public:
  LagStatCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class IdleStatCommand : ServerCommand {
public:
  IdleStatCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class IdleTimeCommand : ServerCommand {
public:
  IdleTimeCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class FlagHistoryCommand : ServerCommand {
public:
  FlagHistoryCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class IdListCommand : ServerCommand {
public:
  IdListCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class PacketLossWarnCommand : public ServerCommand {
public:
  PacketLossWarnCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};


class PacketLossDropCommand : public ServerCommand {
public:
  PacketLossDropCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class PlayerListCommand : ServerCommand {
public:
  PlayerListCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ReportCommand : ServerCommand {
public:
  ReportCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class HelpCommand : ServerCommand {
public:
  HelpCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class SendHelpCommand : ServerCommand {
public:
  SendHelpCommand();

  virtual bool operator() (const char	 *commandLine,
			  GameKeeper::Player *playerData);
};

class IdentifyCommand : ServerCommand {
public:
  IdentifyCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class RegisterCommand : ServerCommand {
public:
  RegisterCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class GhostCommand : ServerCommand {
public:
  GhostCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class DeregisterCommand : ServerCommand {
public:
  DeregisterCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class SetPassCommand : ServerCommand {
public:
  SetPassCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class GroupListCommand : ServerCommand {
public:
  GroupListCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ShowGroupCommand : ServerCommand {
public:
  ShowGroupCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ShowPermsCommand : ServerCommand {
public:
  ShowPermsCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class GroupPermsCommand : ServerCommand {
public:
  GroupPermsCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class SetGroupCommand : ServerCommand {
public:
  SetGroupCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class RemoveGroupCommand : ServerCommand {
public:
  RemoveGroupCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ReloadCommand : ServerCommand {
public:
  ReloadCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class PollCommand : ServerCommand {
public:
  PollCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class VoteCommand : ServerCommand {
public:
  VoteCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class VetoCommand : ServerCommand {
public:
  VetoCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ViewReportCommand : ServerCommand {
public:
  ViewReportCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ClientQueryCommand : ServerCommand {
public:
  ClientQueryCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class DateTimeCommand : ServerCommand {
public:
	DateTimeCommand();
  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
protected:
  DateTimeCommand(std::string _commandName) : ServerCommand(_commandName, "- display current server time") {};
};

class DateCommand : DateTimeCommand {
public:
  DateCommand();
};

class TimeCommand : DateTimeCommand {
public:
  TimeCommand();
};

class RecordCommand : ServerCommand {
public:
  RecordCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ReplayCommand : ServerCommand {
public:
  ReplayCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class SayCommand : ServerCommand {
public:
  SayCommand();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class CmdList : ServerCommand {
public:
  CmdList();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class CmdHelp : ServerCommand {
public:
  CmdHelp();

  virtual bool operator() (const char	 *commandLine,
			   GameKeeper::Player *playerData);
};

class ModCountCommand : ServerCommand {
public:
  ModCountCommand();

  virtual bool operator() (const char *commandLine,
			   GameKeeper::Player *playerData);
};


static MsgCommand	  msgCommand;
static ServerQueryCommand serverQueryCommand;
static PartCommand	  partCommand;
static QuitCommand	  quitCommand;
static UpTimeCommand      upTimeCommand;
static PasswordCommand    passwordCommand;
static SetCommand	  setCommand;
static ResetCommand       resetCommand;
ShutdownCommand		  shutdownCommand;	// used by the API
SuperkillCommand	  superkillCommand;	// used by the API
static GameOverCommand    gameOverCommand;
static CountdownCommand   countdownCommand;
static FlagCommand	  flagCommand;
static LagWarnCommand     lagWarnCommand;
static LagDropCommand     lagDropCommand;
static JitterWarnCommand  jitterWarnCommand;
static JitterDropCommand  jitterDropCommand;
static PacketLossWarnCommand  packetLossWarnCommand;
static PacketLossDropCommand  packetLossDropCommand;
static LagStatCommand     lagStatCommand;
static IdleStatCommand    idleStatCommand;
static IdleTimeCommand    idleTimeCommand;
static FlagHistoryCommand flagHistoryCommand;
static IdListCommand      idListCommand;
static PlayerListCommand  playerListCommand;
static ReportCommand      ReportCommand;
static HelpCommand	  helpCommand;
static SendHelpCommand    sendHelpCommand;
static IdentifyCommand    identifyCommand;
static RegisterCommand    registerCommand;
static GhostCommand       ghostCommand;
static DeregisterCommand  deregisterCommand;
static SetPassCommand     setPassCommand;
static GroupListCommand   groupListCommand;
static ShowGroupCommand   showGroupCommand;
static ShowPermsCommand   showPermsCommand;
static GroupPermsCommand  groupPermsCommand;
static SetGroupCommand    setGroupCommand;
static RemoveGroupCommand removeGroupCommand;
static ReloadCommand      reloadCommand;
static PollCommand	  pollCommand;
static VoteCommand	  voteCommand;
static VetoCommand	  vetoCommand;
static ViewReportCommand  viewReportCommand;
static ClientQueryCommand clientQueryCommand;
static DateCommand	  dateCommand;
static TimeCommand	  timeCommand;
static RecordCommand      recordCommand;
static ReplayCommand      replayCommand;
static SayCommand	  sayCommand;
static CmdList		  cmdList;
static CmdHelp		  cmdHelp;
static ModCountCommand    modCountCommand;

CmdHelp::CmdHelp()			 : ServerCommand("") {} // fake entry
CmdList::CmdList()			 : ServerCommand("/?",
  "- display the list of server-side commands") {}
MsgCommand::MsgCommand()		 : ServerCommand("/msg",
  "<nick> text - Send text message to nick") {}
ServerQueryCommand::ServerQueryCommand() : ServerCommand("/serverquery",
  "- show the server version") {}
PartCommand::PartCommand()		 : ServerCommand("/part",
  "[message] - leave the game with a parting message") {}
QuitCommand::QuitCommand()		 : ServerCommand("/quit",
  "[message] - leave the game with a parting message, and close the client") {}
UpTimeCommand::UpTimeCommand()		 : ServerCommand("/uptime",
  "- show the server's uptime") {}
PasswordCommand::PasswordCommand()       : ServerCommand("/password",
  "<passwd> - become an administrator with <passwd>") {}
SetCommand::SetCommand()		 : ServerCommand("/set",
  "[ var [ value ] ] - set BZDB variable to value, or display variables") {}
ResetCommand::ResetCommand()		 : ServerCommand("/reset",
  "- reset the BZDB variables") {}
ShutdownCommand::ShutdownCommand()       : ServerCommand("/shutdownserver",
  "- kill the server") {}
SuperkillCommand::SuperkillCommand()     : ServerCommand("/superkill",
  "- kick all of the players") {}
GameOverCommand::GameOverCommand()       : ServerCommand("/gameover",
  "- end the current game") {}
CountdownCommand::CountdownCommand()     : ServerCommand("/countdown",
  "- start the countdown sequence for a timed game") {}
FlagCommand::FlagCommand()		 : ServerCommand("/flag",
  "<reset|up|show> - reset, remove or show the flags") {}
LagWarnCommand::LagWarnCommand()	 : ServerCommand("/lagwarn",
  "[milliseconds] - display or set the maximum allowed lag time") {}
LagDropCommand::LagDropCommand()	 : ServerCommand("/lagdrop",
  "[count] - display or set the number of lag warings before a player is kicked") {}
JitterWarnCommand::JitterWarnCommand()	 : ServerCommand("/jitterwarn",
  "[milliseconds] - display or set the maximum allowed jitter time") {}
JitterDropCommand::JitterDropCommand()	 : ServerCommand("/jitterdrop",
  "[count] - display or set the number of jitter warings before a player is kicked") {}
  PacketLossWarnCommand::PacketLossWarnCommand()	 : ServerCommand("/packetlosswarn",
  "<%> - change the maximum allowed packetloss") {}
PacketLossDropCommand::PacketLossDropCommand()	 : ServerCommand("/packetlossdrop",
  "<count> - display or set the number of packetloss warnings before a player is kicked") {}
LagStatCommand::LagStatCommand()	 : ServerCommand("/lagstats",
  "- list network delays, jitter and number of lost resp. out of order packets by player") {}
IdleStatCommand::IdleStatCommand()       : ServerCommand("/idlestats",
  "- display the idle time in seconds for each player") {}
IdleTimeCommand::IdleTimeCommand()       : ServerCommand("/idletime",
  "[seconds] - display or set the idle time") {}
FlagHistoryCommand::FlagHistoryCommand() : ServerCommand("/flaghistory",
  "- list what flags players have grabbed in the past") {}
IdListCommand::IdListCommand()		 : ServerCommand("/idlist",
  "- list player BZIDs") {}
PlayerListCommand::PlayerListCommand()   : ServerCommand("/playerlist",
  "- list player slots, names and IP addresses") {}
ReportCommand::ReportCommand()		 : ServerCommand("/report",
  "<message> - write a message to the server administrator") {}
HelpCommand::HelpCommand()		 : ServerCommand("/help",
  "<help page> - display the specified help page") {}
SendHelpCommand::SendHelpCommand()       : ServerCommand("/sendhelp",
  "<#slot|PlayerName|\"Player Name\"> <help page> - send the specified help page to a user") {}
IdentifyCommand::IdentifyCommand()       : ServerCommand("/identify",
  "<password> - log in to a registered callsign") {}
RegisterCommand::RegisterCommand()       : ServerCommand("/register",
  "<password> - register your current callsign to the specified password") {}
GhostCommand::GhostCommand()	     : ServerCommand("/ghost",
  "<callsign> <password> - kick off an impersonating player or ghost") {}
DeregisterCommand::DeregisterCommand()   : ServerCommand("/deregister",
  "[callsign] - deregister another user's callsign, or your if no callsign specified") {}
SetPassCommand::SetPassCommand()	 : ServerCommand("/setpass",
  "<newpass> - change your password setting the new specified") {}
GroupListCommand::GroupListCommand()     : ServerCommand("/grouplist",
  "- list the available user groups") {}
ShowGroupCommand::ShowGroupCommand()     : ServerCommand("/showgroup",
  "[callsign] - list the groups that a registered user is a member of") {}
ShowPermsCommand::ShowPermsCommand()     : ServerCommand("/showperms",
  "[callsign] - list the permissions that a user has been granted") {}
GroupPermsCommand::GroupPermsCommand()   : ServerCommand("/groupperms",
  "- list the permissions for each group") {}
SetGroupCommand::SetGroupCommand()       : ServerCommand("/setgroup",
  "<callsign> <group> - add the user to the specified group") {}
RemoveGroupCommand::RemoveGroupCommand() : ServerCommand("/removegroup",
  "<callsign> <group> - remove a user from a group") {}
ReloadCommand::ReloadCommand()		 : ServerCommand("/reload",
  "[all|groups|users|bans|helpfiles] - reload the user, group, password, and help files") {}
PollCommand::PollCommand()		 : ServerCommand("/poll",
  "<ban|kick|vote|veto> <callsign> - interact and make requests of the bzflag voting system") {}
VoteCommand::VoteCommand()		 : ServerCommand("/vote",
  "<yes|no> - place a vote in favor or in opposition to the poll") {}
VetoCommand::VetoCommand()		 : ServerCommand("/veto",
  "- will cancel the poll if there is one active") {}
ViewReportCommand::ViewReportCommand()   : ServerCommand("/viewreports",
  "[pattern] - view the server's report file") {}
ClientQueryCommand::ClientQueryCommand() : ServerCommand("/clientquery",
  "[callsign] - retrieve client version info from all users, or just CALLSIGN if given") {}
RecordCommand::RecordCommand()		 : ServerCommand("/record",
  "[start|stop|size|list|rate..] - manage the bzflag record system") {}
ReplayCommand::ReplayCommand()		 : ServerCommand("/replay",
  "[ list [-t|-n] | load <filename|#index> | loop | play | skip [+/-seconds] | stats ] - interact with recorded files") {}
SayCommand::SayCommand()		 : ServerCommand("/say",
  "[message] - generate a public message sent by the server") {}
DateCommand::DateCommand()		 : DateTimeCommand("/date") {}
TimeCommand::TimeCommand()		 : DateTimeCommand("/time") {}
ModCountCommand::ModCountCommand() : ServerCommand("/modcount",
  "[+-seconds] - adjust countdown (if any)") {}


class NoDigit {
public:
  bool operator() (char c) {return !isdigit(c);}
};



bool CmdList::operator() (const char*, GameKeeper::Player *playerData)
{
  int i;
  const int maxLineLen = 64;
  const int playerId = playerData->getIndex();

  // build a std::vector<> from the std::map<> of command names
  std::vector<const std::string*> commands;
  MapOfCommands::iterator it;
  MapOfCommands& commandMap = *getMapRef();
  for (it = commandMap.begin(); it != commandMap.end(); it++) {
    const std::string& cmd = it->first;
    if (cmd[0] != '/') {
      continue; // ignore any fake entries (ex: CmdHelp)
    } else {
      commands.push_back(&cmd);
    }
  }
  const int cmdCount = (int)commands.size();

  // get the maximum length
  unsigned int maxCmdLen = 0;
  for (i = 0; i < cmdCount; i++) {
    if (commands[i]->size() > maxCmdLen) {
      maxCmdLen = commands[i]->size();
    }
  }
  maxCmdLen += 2; // add some padding

  // message generation variables
  char buffer[MessageLen];
  char* cptr = buffer;
  char format[8];
  snprintf(format, 8, "%%-%is", maxCmdLen);

  // formatting parameters
  const int cols = (maxLineLen / maxCmdLen);
  const int rows = ((cmdCount + (cols - 1)) / cols);

  for (int row = 0; row < rows; row++) {
    cptr = buffer;
    for (int col = 0; col < cols; col++) {
      const int index = (col * rows) + row;
      if (index >= cmdCount) {
	break;
      }
      sprintf(cptr, format, commands[index]->c_str());
      cptr += maxCmdLen;
    }
    sendMessage(ServerPlayer, playerId, buffer);
  }

  return true;
}


bool CmdHelp::operator() (const char	 *message,
			  GameKeeper::Player *playerData)
{

  int i;
  for (i = 0; message[i] && !isspace(message[i]); i++)
    ;
  if (!i)
    return false;
  i--;
  bool listOnly;
  if (message[i] == '?')
    listOnly = true;
  else if (message[i] == '*')
    listOnly = false;
  else
    return false;

  std::string commandToken(message, i);

  bool none = true;
  unsigned int matching = 0;
  int t = playerData->getIndex();
  MapOfCommands::iterator it;
  MapOfCommands &commandMap = *getMapRef();
  for (it = commandMap.begin(); it != commandMap.end(); it++) {
    std::string master = it->first;
    master.resize(i);
    if (master == commandToken) {
      matching++;
      none = false;
    }
  }
  if (none)
    sendMessage(ServerPlayer, t,
		("No command starting with " + commandToken).c_str());
  else
    for (it = commandMap.begin(); it != commandMap.end(); it++) {
      std::string master = it->first;
      master.resize(i);
      if (master == commandToken) {
	if (matching > 1 || listOnly) {
	  sendMessage(ServerPlayer, t, it->second->getHelp().c_str());
	} else {
	  std::string commandLine = it->first + (message + i + 1);
	  return (*(it->second))(commandLine.c_str(), playerData);
	}
      }
    }
  return true;
}


bool UpTimeCommand::operator() (const char	 *,
				GameKeeper::Player *playerData)
{
  float rawTime;
  int t = playerData->getIndex();
  char reply[MessageLen] = {0};

  rawTime = float(TimeKeeper::getCurrent() - TimeKeeper::getStartTime());
  snprintf(reply, MessageLen, "%s.", TimeKeeper::printTime(rawTime).c_str());
  sendMessage(ServerPlayer, t, reply);
  return true;
}

bool ServerQueryCommand::operator() (const char	 *,
				     GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  logDebugMessage(2,"Server query requested by %s [%d]\n",
	 playerData->player.getCallSign(), t);

  sendMessage(ServerPlayer, t,
	      TextUtils::format("BZFS Version: %s", getAppVersion()).c_str());
  return true;
}


bool PartCommand::operator() (const char	 *message,
			      GameKeeper::Player *playerData)
{
  std::string byeStatement = "";

  if (strlen(message) > 5) {
    if (!TextUtils::isWhitespace(*(message+5))) {
      char reply[MessageLen] = {0};
      snprintf(reply, MessageLen, "Unknown command [%s]", message);
      sendMessage(ServerPlayer, playerData->getIndex(), reply);
      return true;
    }
    byeStatement = message + 6;
  }

  if (byeStatement[0] != '\0') {
    // check talk permission for the bye message
    if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::talk)) {
      sendMessage(ServerPlayer, playerData->getIndex(),
		  "You do not have permission to send a part message");
    } else {
      std::string message2;
      message2 = TextUtils::format("%s has left (\"%s\") ",
				   playerData->player.getCallSign(),  byeStatement.c_str());

      logDebugMessage(2,"%s has quit with the message \"%s\"\n", playerData->player.getCallSign(), byeStatement.c_str());
      sendMessage(ServerPlayer, AllPlayers, message2.c_str());
    }
  }

  // now to kick the player
  int t = playerData->getIndex();
  removePlayer(t, byeStatement.c_str());
  return true;
}


bool QuitCommand::operator() (const char	 *message,
			      GameKeeper::Player *playerData)
{
  std::string byeStatement = "";

  if (strlen(message) > 5) {
    if (!TextUtils::isWhitespace(*(message+5))) {
      char reply[MessageLen] = {0};
      snprintf(reply, MessageLen, "Unknown command [%s]", message);
      sendMessage(ServerPlayer, playerData->getIndex(), reply);
      return true;
    }
    byeStatement = message + 6;
  }

  if (byeStatement[0] != '\0') {
    // check talk permission for the bye message
    if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::talk)) {
      sendMessage(ServerPlayer, playerData->getIndex(),
		  "You do not have permission to send a quit message");
    } else {
      std::string message2;
      message2 = TextUtils::format("%s has quit (\"%s\") ",
				   playerData->player.getCallSign(),  byeStatement.c_str());

      logDebugMessage(2,"%s has quit with the message \"%s\"\n", playerData->player.getCallSign(), byeStatement.c_str());
      sendMessage(ServerPlayer, AllPlayers, message2.c_str());
    }
  }

  // now to kick the player
  int t = playerData->getIndex();
  removePlayer(t, byeStatement.c_str());
  return true;
}


bool MsgCommand::operator() (const char	 *message,
			     GameKeeper::Player *playerData)
{
  int from = playerData->getIndex();
  int to= -1;

  std::string message2;
  size_t callsignStart=0, callsignEnd=0, messageStart=0;

  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::privateMessage)) {
    char reply[MessageLen] = {0};
    snprintf(reply, MessageLen, "%s, you are not presently authorized to /msg people privately", playerData->player.getCallSign());
    sendMessage(ServerPlayer, from, reply);
    return true;
  }

  // start from after "/msg"
  std::string arguments = &message[4];
  std::string recipient = std::string("");

  // skip any leading whitespace
  callsignStart = 0;
  while ((callsignStart < arguments.size()) &&
	 (isspace(arguments[callsignStart]))) {
    callsignStart++;
  }

  // make sure there was _some_ whitespace after /msg
  if (callsignStart == 0) {
    sendMessage(ServerPlayer, from, "Usage: /msg \"some callsign\" some message");
    return true;
  }

  // find the player name, optionally quoted
  if (arguments[callsignStart] == '"') {
    callsignStart++;

    // find the trailing quote
    bool foundQuote = false;
    callsignEnd = callsignStart;
    while ((callsignEnd + 1 < arguments.size()) &&
	   (!foundQuote)) {
      callsignEnd++;
      if (arguments[callsignEnd] == '"') {
	foundQuote = true;
	messageStart = callsignEnd + 1;
	callsignEnd--;
      }
    }

    // no quote means a mismatch
    if (!foundQuote) {
      sendMessage(ServerPlayer, from, "Quote mismatch?");
      sendMessage(ServerPlayer, from, "Usage: /msg \"some callsign\" some message");
      return true;
    }

  } else {
    // unquoted callsign

    // find the first matching name (not the longest for sake of performance)
    bool foundCallsign = false;
    callsignEnd = callsignStart;
    while ((callsignEnd + 1 < arguments.size()) &&
	   (!foundCallsign)) {
      callsignEnd++;
      if (!isspace(arguments[callsignEnd])) {
	continue;
      }

      // we have a space
      recipient = arguments.substr(callsignStart, callsignEnd - callsignStart);
      messageStart = callsignEnd;

      to = GameKeeper::Player::getPlayerIDByName(recipient);
      if (to < curMaxPlayers) {
	callsignEnd--;
	foundCallsign = true;
      }
    }
  }

  recipient = arguments.substr(callsignStart, callsignEnd - callsignStart + 1);

  if (recipient[0] == '>') {
    // /msg >admin sends on admin channel, /msg >team on team channel
    recipient.erase(0,1);
    if (TextUtils::toupper(recipient) == "ADMIN")
      to = AdminPlayers;
    else if (TextUtils::toupper(recipient) == "TEAM")
      to = 250 - (int)playerData->player.getTeam();
  } else {
    to = GameKeeper::Player::getPlayerIDByName(recipient);

    // valid callsign
    if ((to < 0) || (to >= curMaxPlayers)) {
      message2 = TextUtils::format("\"%s\" is not here.  No such callsign.", recipient.c_str());
      sendMessage(ServerPlayer, from, message2.c_str());
      return true;
    }
  }

  // make sure there is something to send
  if ((messageStart >= arguments.size() - 1) || (messageStart == 0)) {
    // found player, but nothing to send
    message2 = TextUtils::format("No text to send to \"%s\".", recipient.c_str());
    sendMessage(ServerPlayer, from, message2.c_str());
    return true;
  }

  // send the message
  sendPlayerMessage(playerData, to, arguments.c_str() + messageStart + 1);

  // event handler goodness
  bz_ChatEventData chatData;
  chatData.from = playerData->getIndex();
  chatData.to = to;

  chatData.message = arguments.c_str() + messageStart + 1;
  chatData.time = TimeKeeper::getCurrent().getSeconds();

  // send any events that want to watch the chat
  // everyone
  worldEventManager.callEvents(bz_eChatMessageEvent,&chatData);

  return true;
}


bool PasswordCommand::operator() (const char	 *message,
				  GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (playerData->accessInfo.passwordAttemptsMax()) {
    logDebugMessage(1,"\"%s\" (%s) has attempted too many /password tries\n",
	   playerData->player.getCallSign(),
	   playerData->netHandler->getTargetIP());
    sendMessage(ServerPlayer, t, "Too many attempts");
  } else {
    if ((clOptions->password != "") && strncmp(message + 10, clOptions->password.c_str(), clOptions->password.size()) == 0 && clOptions->password.length() == strlen(message + 10)) {
      playerData->accessInfo.setOperator();
      sendPlayerInfo();
      sendMessage(ServerPlayer, t, "You are now an administrator!");
      // Notify plugins of player authentication change
      bz_PlayerAuthEventData commandData;
      commandData.playerID = t;
      worldEventManager.callEvents(bz_ePlayerAuthEvent, &commandData);
    } else {
      sendMessage(ServerPlayer, t, "Wrong Password!");
      std::string temp;
      temp = playerData->player.getCallSign()
	+ std::string(" has tried to become administrator with bad password");
      sendMessage(ServerPlayer, AdminPlayers, temp.c_str());
    }
  }
  return true;
}


bool SetCommand::operator() (const char	 *message,
			     GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  int setvar = playerData->accessInfo.hasPerm(PlayerAccessInfo::setVar) ? 1 : 0;
  int setall = playerData->accessInfo.hasPerm(PlayerAccessInfo::setAll) ? 1 : 0;
  char message2[MessageLen];
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::setVar)
      && !playerData->accessInfo.hasPerm(PlayerAccessInfo::setAll)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the set command");
	logDebugMessage(3,"set failed by %s, setvar=%d, setall=%d\n",playerData->player.getCallSign(),setvar,setall);
   return true;
  }
  if (Replay::enabled()) {
    sendMessage(ServerPlayer, t, "You can't /set variables in replay mode");
    return true;
  }
  logDebugMessage(3,"set executed by %s, setvar=%d, setall=%d\n",playerData->player.getCallSign(),setvar,setall);
  std::string command = (message + 1);
  // we aren't case sensitive but CMDMGR is
  for (int i = 0; i < 3 /*"set"*/; ++i)
    command[i] = tolower(command[i]);

  bool	cmdError = false;

  std::string cmdReturn = CMDMGR.run(command,&cmdError);
  if(!cmdError) {
    std::string errMsg = "/set failed, reason: ";
    errMsg += cmdReturn;

    sendMessage(ServerPlayer, t, errMsg.c_str());
    return true;
  }

  sendMessage(ServerPlayer, t, cmdReturn.c_str());
  snprintf(message2, MessageLen, "Variable Modification Notice by %s of %s",
	   playerData->player.getCallSign(), command.c_str());
  sendMessage(ServerPlayer, AllPlayers, message2);
  return true;
}


bool ResetCommand::operator() (const char	 *message,
			       GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::setVar)
      && !playerData->accessInfo.hasPerm(PlayerAccessInfo::setAll)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the reset command");
    return true;
  }
  if (Replay::enabled()) {
    sendMessage(ServerPlayer, t, "You can't /reset variables in replay mode");
    return true;
  }
  std::string command = (message + 1);
  // we aren't case sensitive but CMDMGR is
  for (int i = 0; i < 5 /*"reset"*/; ++i)
    command[i] = tolower(command[i]);
  sendMessage(ServerPlayer, t, CMDMGR.run(command).c_str());
  return true;
}


bool ShutdownCommand::operator() (const char	 *,
				  GameKeeper::Player *playerData)
{
	// If no playerData - dont perfom permission check, since it is probably the API
	if (playerData){
		int t = playerData->getIndex();
		if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::shutdownServer)) {
			sendMessage(ServerPlayer, t, "You do not have permission to run the shutdown command");
			return true;
		}
	}
  done = true;
  return true;
}


bool SuperkillCommand::operator() (const char	 *,
				   GameKeeper::Player *playerData)
{
	// If no playerData - dont perfom permission check, since it is probably the API
	if (playerData){
		int t = playerData->getIndex();
		if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::superKill)) {
			sendMessage(ServerPlayer, t, "You do not have permission to run the superkill command");
			return true;
		}
	}
  for (int i = 0; i < curMaxPlayers; i++)
    removePlayer(i, "/superkill");
  if (!gameOver)
  {
	  gameOver = true;
	  // fire off a game end event
	  bz_GameStartEndEventData	gameData;
	  gameData.eventType = bz_eGameEndEvent;
	  gameData.time = TimeKeeper::getCurrent().getSeconds();
	  gameData.duration = clOptions->timeLimit;
	  worldEventManager.callEvents(bz_eGameEndEvent,&gameData);
  }
  if (clOptions->timeManualStart)
    countdownActive = false;
  return true;
}


bool GameOverCommand::operator() (const char	 *,
				  GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::endGame)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the gameover command");
    return true;
  }

  void *buf, *bufStart = getDirectMessageBuffer();
  buf = nboPackUByte(bufStart, t);
  buf = nboPackUShort(buf, uint16_t(NoTeam));
  broadcastMessage(MsgScoreOver, (char*)buf - (char*)bufStart, bufStart);
  gameOver = true;
  if (clOptions->timeManualStart) {
    countdownActive = false;
    countdownPauseStart = TimeKeeper::getNullTime();
    clOptions->countdownPaused = false;
  }

  // fire off a game end event
  bz_GameStartEndEventData	gameData;
  gameData.eventType = bz_eGameEndEvent;
  gameData.time = TimeKeeper::getCurrent().getSeconds();
  gameData.duration = clOptions->timeLimit;
  worldEventManager.callEvents(bz_eGameEndEvent,&gameData);

  return true;
}


bool CountdownCommand::operator() (const char	 * message,
				   GameKeeper::Player *playerData)
{
  // /countdown starts timed game, if start is manual, everyone is allowed to
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::countdown)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the countdown command");
    return true;
  } else if (!clOptions->timeManualStart) {
    sendMessage(ServerPlayer, t, "This server was not configured for manual clock countdowns");
    return true;
  } else if (countdownDelay > 0) {
    sendMessage(ServerPlayer, t, "There is a countdown already in progress");
    return true;
  }

  // if the timelimit is not set .. don't countdown
  if (clOptions->timeLimit > 1.0f)
  {
    std::vector<std::string> parts = TextUtils::tokenize(message, " \t",2);

    if (parts.size() > 1)
	{
      // we have an argument
      if (parts[1] == "pause")
	  {
		// pause the countdown
		if (!countdownActive)
		{
			sendMessage(ServerPlayer, t, "There is no active game to pause");
			return true;
		}
		else if (clOptions->countdownPaused)
		{
			sendMessage(ServerPlayer, t, "The game is already paused");
			return true;
		}

		pauseCountdown(playerData->player.getCallSign());
		return true;
      }
	  else if (parts[1] == "resume")
	  {
		// resume countdown if it was paused before
		if (!clOptions->countdownPaused)
		{
			sendMessage(ServerPlayer, t, "The game is not paused");
			return true;
		}
		resumeCountdown(playerData->player.getCallSign());
		return true;
      }
	  else
	  {
		// so it's the countdown delay? else tell the player how to use /countdown
		std::istringstream timespec(message+10);
		if (!(timespec >> countdownDelay))
		{
			sendMessage(ServerPlayer, t, "Usage: /countdown [<seconds>|pause|resume]");
			return true;
		}
      }
    }
	else
	{
      countdownDelay = 10;
    }

    // cancel here if a game is already running
    if (countdownActive)
	{
      sendMessage(ServerPlayer, t, "A game is already in progress");
      countdownDelay = -1;
      return true;
    }

    // limit/sanity check
    const int max_delay = 120;
    if (countdownDelay > max_delay)
	{
      sendMessage(ServerPlayer, t, TextUtils::format("Countdown set to %d instead of %d", max_delay, countdownDelay).c_str());
      countdownDelay = max_delay;
    }
	else if (countdownDelay < 0)
	{
      sendMessage(ServerPlayer, t, TextUtils::format("Countdown set to 0 instead of %d", countdownDelay).c_str());
      countdownDelay = 0;
    }

	startCountdown ( countdownDelay, clOptions->timeLimit, playerData->player.getCallSign() );
  }
  else
  {
    sendMessage(ServerPlayer, AllPlayers, "Team scores reset.");
    sendMessage(ServerPlayer, t, "The server is not configured for timed matches.");
  }

  resetTeamScores();

  return true;
}


static void flagCommandHelp(int t)
{
  sendMessage(ServerPlayer, t, "/flag up");
  sendMessage(ServerPlayer, t, "/flag show");
  sendMessage(ServerPlayer, t, "/flag reset <all|unused|team|#flagId|FlagAbbv>");
  sendMessage(ServerPlayer, t, "/flag take <#slot|PlayerName|\"PlayerName\">");
  sendMessage(ServerPlayer, t,
	      "/flag give <#slot|PlayerName|\"PlayerName\"> <#flagId|FlagAbbr> [force]");
  return;
}


static bool checkFlagMod(GameKeeper::Player* playerData)
{
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::flagMod) &&
      !playerData->accessInfo.hasPerm(PlayerAccessInfo::flagMaster)) {
    sendMessage(ServerPlayer, playerData->getIndex(),
		"You do not have the FlagMod permission");
    return false;
  }
  return true;
}


static bool checkFlagMaster(GameKeeper::Player* playerData)
{
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::flagMaster)) {
    sendMessage(ServerPlayer, playerData->getIndex(),
		"You do not have the FlagMaster permission");
    return false;
  }
  return true;
}


bool FlagCommand::operator() (const char	 *message,
			      GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!checkFlagMod(playerData)) {
    return true;
  }

  const char* msg = message + 6;
  while ((*msg != '\0') && isspace(*msg)) msg++; // eat whitespace

  if (strncasecmp(msg, "up", 2) == 0) {
    for (int i = 0; i < numFlags; i++) {
      FlagInfo &flag = *FlagInfo::get(i);
      if (flag.flag.type->flagTeam == ::NoTeam) {
	sendDrop(flag);
	flag.flag.status = FlagGoing;
	if (!flag.required) {
	  flag.flag.type = Flags::Null;
	}
	sendFlagUpdate(flag);
      }
    }
  }
  else if (strncasecmp(msg, "show", 4) == 0) {
    for (int i = 0; i < numFlags; i++) {
      char showMessage[MessageLen];
      FlagInfo::get(i)->getTextualInfo(showMessage);
      sendMessage(ServerPlayer, t, showMessage);
    }
  }
  else if (strncasecmp(msg, "reset", 5) == 0) {
    msg += 5;
    while ((*msg != '\0') && isspace(*msg)) msg++; // eat whitespace

    if (*msg == '\0') {
      flagCommandHelp(t);
      return true;
    }

    FlagType* ft = Flag::getDescFromAbbreviation(msg);

    if (strncasecmp(msg, "all", 3) == 0) {
      bz_resetFlags(false);
    }
    else if (strncasecmp(msg, "unused", 6) == 0) {
      bz_resetFlags(true);
    }
    else if (strncasecmp(msg, "team", 4) == 0) {
      // team flags
      for (int i = 0; i < numFlags; i++) {
	FlagInfo* fi = FlagInfo::get(i);
	if ((fi != NULL) && (fi->flag.type->flagTeam != NoTeam)) {
	  const int playerIndex = fi->player;
	  if (playerIndex != -1) {
	    sendDrop(*fi);
	  }
	  resetFlag(*fi);
	}
      }
    }
    else if (msg[0] == '#') {
      if (!checkFlagMaster(playerData)) {
	return true;
      }
      int fIndex = atoi(msg + 1);
      FlagInfo* fi = FlagInfo::get(fIndex);
      if (fi != NULL) {
	const int playerIndex = fi->player;
	if (playerIndex != -1) {
	  sendDrop(*fi);
	}
	resetFlag(*fi);
      }
    }
    else if (ft != Flags::Null) {
      if (!checkFlagMaster(playerData)) {
	return true;
      }
      // by flag abbreviation
      for (int i = 0; i < numFlags; i++) {
	FlagInfo* fi = FlagInfo::get(i);
	if ((fi != NULL) && (fi->flag.type == ft)) {
	  const int playerIndex = fi->player;
	  if (playerIndex != -1) {
	    sendDrop(*fi);
	  }
	  resetFlag(*fi);
	}
      }
    }
    else {
      flagCommandHelp(t);
      return true;
    }
  }
  else if (strncasecmp(msg, "take", 4) == 0) {
    if (!checkFlagMaster(playerData)) {
      return true;
    }

    msg += 4;
    while ((*msg != '\0') && isspace(*msg)) msg++; // eat whitespace

    std::vector<std::string> argv = TextUtils::tokenize(msg, " \t", 0, true);
    if (argv.size() < 1) {
      flagCommandHelp(t);
      return true;
    }

    int pIndex = GameKeeper::Player::getPlayerIDByName(argv[0]);
    GameKeeper::Player* gkPlayer = GameKeeper::Player::getPlayerByIndex(pIndex);

    if (gkPlayer == NULL) {
      char buffer[MessageLen];
      snprintf(buffer, MessageLen,
	       "/flag drop: could not find player (%s)", msg);
      sendMessage(ServerPlayer, t, buffer);
      return true;
    }

    FlagInfo* fi = FlagInfo::get(gkPlayer->player.getFlag());
    if (fi != NULL) {
      sendDrop(*fi);
      resetFlag(*fi);
      char buffer[MessageLen];
      snprintf(buffer, MessageLen, "%s took flag %s/%i from %s",
	       playerData->player.getCallSign(),
	       fi->flag.type->flagAbbv, fi->getIndex(),
	       gkPlayer->player.getCallSign());
      sendMessage(ServerPlayer, t, buffer);
      sendMessage(ServerPlayer, AdminPlayers, buffer);
    } else {
      char buffer[MessageLen];
      snprintf(buffer, MessageLen,
	       "/flag drop: player (%s) does not have a flag",
	       gkPlayer->player.getCallSign());
      sendMessage(ServerPlayer, t, buffer);
    }
  }
  else if (strncasecmp(msg, "give", 4) == 0) {
    if (!checkFlagMaster(playerData)) {
      return true;
    }

    msg += 4;
    while ((*msg != '\0') && isspace(*msg)) msg++; // eat whitespace

    std::vector<std::string> argv = TextUtils::tokenize(msg, " \t", 0, true);
    if (argv.size() < 2) {
      flagCommandHelp(t);
      return true;
    }

    FlagInfo* fi = NULL;
    int pIndex = GameKeeper::Player::getPlayerIDByName(argv[0]);
    GameKeeper::Player* gkPlayer = GameKeeper::Player::getPlayerByIndex(pIndex);

    if (gkPlayer != NULL) {
      const bool force = ((argv.size() > 2) &&
			  strncasecmp(argv[2].c_str(), "force", 5) == 0);
      if (argv[1][0] == '#') {
	int fIndex = atoi(argv[1].c_str() + 1);
	fi = FlagInfo::get(fIndex);
	if ((fi != NULL) && ((fi->player >= 0) && !force)) {
	  fi = NULL;
	}
      }
      else {
	FlagType* ft = Flag::getDescFromAbbreviation(argv[1].c_str());
	if (ft != Flags::Null) {
	  // find unused and forced candidates
	  FlagInfo* unused = NULL;
	  FlagInfo* forced = NULL;
	  for (int i = 0; i < numFlags; i++) {
	    FlagInfo* fi2 = FlagInfo::get(i);
	    if ((fi2 != NULL) && (fi2->flag.type == ft)) {
	      forced = fi2;
	      if (fi2->player < 0) {
		unused = fi2;
		break;
	      }
	    }
	  }
	  // see if we need to force it
	  if (unused != NULL) {
	    fi = unused;
	  } else if (forced != NULL) {
	    if (force) {
	      fi = forced;
	    } else {
	      sendMessage(ServerPlayer, t, "you may need to use the force");
	      return true;
	    }
	  } else {
	    sendMessage(ServerPlayer, t, "flag type not found");
	    return true;
	  }
	}
	else {
	  sendMessage(ServerPlayer, t, "bad flag type");
	  return true;
	}
      }
    }
    else {
      char buffer[MessageLen];
      snprintf(buffer, MessageLen,
	       "/flag give: could not find player (%s)", argv[0].c_str());
      sendMessage(ServerPlayer, t, buffer);
      return true;
    }

    if (gkPlayer && fi) {
      // do not give flags to dead players
      if (!gkPlayer->player.isAlive()) {
	char buffer[MessageLen];
	snprintf(buffer, MessageLen,
		 "/flag give: player (%s) is not alive",
		 gkPlayer->player.getCallSign());
	sendMessage(ServerPlayer, t, buffer);
	return true;
      }

      // deal with the player's current flag
      const int flagId = gkPlayer->player.getFlag();
      if (flagId >= 0) {
	FlagInfo& currentFlag = *FlagInfo::get(flagId);
	if (currentFlag.flag.type->flagTeam != NoTeam) {
	  // drop team flags
	  dropFlag(currentFlag, gkPlayer->lastState.pos);
	} else {
	  // reset non-team flags
	  resetFlag(currentFlag);
	}
      }

      // deal with the flag's current player (for forced gives)
      if (fi->player >= 0) {
	GameKeeper::Player* fPlayer = GameKeeper::Player::getPlayerByIndex(fi->player);
	if (fPlayer) {
	  void *bufStart = getDirectMessageBuffer();
	  void *buf = nboPackUByte(bufStart, fi->player);
	  buf = fi->pack(buf);
	  broadcastMessage(MsgDropFlag, (char*)buf - (char*)bufStart, bufStart);
	}
	fPlayer->player.setFlag(-1);
      }

      // setup bzfs' state
      fi->grab(gkPlayer->getIndex());
      gkPlayer->player.setFlag(fi->getIndex());

      // send MsgGrabFlag
      void *buf, *bufStart = getDirectMessageBuffer();
      buf = nboPackUByte(bufStart, gkPlayer->getIndex());
      buf = fi->pack(buf);
      broadcastMessage(MsgGrabFlag, (char*)buf - (char*)bufStart, bufStart);

      // send the annoucement
      char buffer[MessageLen];
      snprintf(buffer, MessageLen, "%s gave flag %s/%i to %s",
	       playerData->player.getCallSign(),
	       fi->flag.type->flagAbbv, fi->getIndex(),
	       gkPlayer->player.getCallSign());
      sendMessage(ServerPlayer, t, buffer);
      sendMessage(ServerPlayer, AdminPlayers, buffer);
    }
  }
  else {
    flagCommandHelp(t);
  }

  return true;
}


bool LagWarnCommand::operator() (const char	 *message,
				 GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::lagwarn)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the lagwarn command");
    return true;
  }

  char reply[MessageLen] = {0};

  if (message[8] == ' ' && isdigit(message[9])) {
    // message is a parseable digit string
    // atoi() only requires 1st character to be digit
    const char *maxlag = message + 9;
    clOptions->lagwarnthresh = (float) (atoi(maxlag) / 1000.0);
    snprintf(reply, MessageLen, "lagwarn is now %d ms", int(clOptions->lagwarnthresh * 1000 + 0.5));
  } else if (message[8] == '\0' || strcmp (message + 8, " ") == 0) {
    // Command by itself, or with one trailing space
    snprintf(reply, MessageLen, "lagwarn is set to %d ms", int(clOptions->lagwarnthresh * 1000 + 0.5));
  } else {
    // arguments not parseable by atoi(); send syntax information
    snprintf(reply, MessageLen, "Syntax: /lagwarn [time]");
  }
  LagInfo::setThreshold(clOptions->lagwarnthresh,(float)clOptions->maxlagwarn);
  sendMessage(ServerPlayer, t, reply);
  return true;
}


bool LagDropCommand::operator() (const char      *message,
				 GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::lagwarn)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the lagdrop command");
    return true;
  }

  char reply[MessageLen] = {0};

  if (message[8] == ' ' && isdigit(message[9])) {
    // message is a parseable digit string
    const char *maxwarn = message + 9;
    clOptions->maxlagwarn = atoi(maxwarn);
    snprintf(reply, MessageLen, "lagdrop is now %d", clOptions->maxlagwarn);
  } else if (message[8] == '\0' || strcmp (message + 8, " ") == 0) {
    // Command by itself, or with one trailing space
    snprintf(reply, MessageLen, "lagdrop is set to %d", clOptions->maxlagwarn);
  } else {
    // arguments not parseable by atoi(); send syntax information
    snprintf(reply, MessageLen, "Syntax: /lagdrop [num]");
  }

  LagInfo::setThreshold(clOptions->lagwarnthresh,(float)clOptions->maxlagwarn);
  sendMessage(ServerPlayer, t, reply);
  return true;
}


bool JitterWarnCommand::operator() (const char	 *message,
				    GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::jitterwarn)) {
    sendMessage(ServerPlayer, t,
		"You do not have permission to run the jitterwarn command");
    return true;
  }

  char reply[MessageLen] = {0};

  if (message[11] == ' ' && isdigit(message[12])) {
    const char *maxjit = message + 12;
    clOptions->jitterwarnthresh = (float) (atoi(maxjit) / 1000.0);
    snprintf(reply, MessageLen, "jitterwarn is now %d ms",
	     int(clOptions->jitterwarnthresh * 1000 + 0.5));
  } else if (message[11] == '\0' || strcmp (message + 11, " ") == 0) {
    snprintf(reply, MessageLen, "jitterwarn is set to %d ms",
	     int(clOptions->jitterwarnthresh * 1000 + 0.5));
  } else {
    // arguments not parseable by atoi(); send syntax information
    snprintf(reply, MessageLen, "Syntax: /jitterwarn [num]");
  }
  LagInfo::setJitterThreshold(clOptions->jitterwarnthresh,
			      (float)clOptions->maxjitterwarn);
  sendMessage(ServerPlayer, t, reply);
  return true;
}


bool JitterDropCommand::operator() (const char	 *message,
				    GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::jitterwarn)) {
    sendMessage(ServerPlayer, t,
		"You do not have permission to run the jitterdrop command");
    return true;
  }

  char reply[MessageLen] = {0};

  if (message[11] == ' ' && isdigit(message[12])) {
    const char *maxjittwarn = message + 12;
    clOptions->maxjitterwarn = atoi(maxjittwarn);
    snprintf(reply, MessageLen, "jitterdrop is now %d",
	     clOptions->maxjitterwarn);
  } else if (message[11] == '\0' || strcmp (message + 11, " ") == 0) {
    // Command by itself, or with one trailing space
    snprintf(reply, MessageLen, "jitterdrop is set to %d",
	     clOptions->maxjitterwarn);
  } else {
    // arguments not parseable by atoi(); send syntax information
    snprintf(reply, MessageLen, "Syntax: /jitterdrop [num]");
  }
  LagInfo::setJitterThreshold(clOptions->jitterwarnthresh,
			(float)clOptions->maxjitterwarn);
  sendMessage(ServerPlayer, t, reply);
  return true;
}

bool PacketLossWarnCommand::operator() (const char  *message,
					GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::packetlosswarn)) {
    sendMessage(ServerPlayer, t,
		"You do not have permission to run the packetlosswarn command");
    return true;
  }

  char reply[MessageLen] = {0};
  if (message[15] == ' ' && isdigit(message[16])) {
    const char *maxloss = message + 16;
    clOptions->packetlosswarnthresh = (float) (atoi(maxloss) / 1000.0);
    snprintf(reply, MessageLen, "packetlosswarn is now %d%%",
	     int(clOptions->packetlosswarnthresh * 1000 + 0.5));
  } else if (message[15] == '\0' || strcmp (message + 15, " ") == 0) {
    snprintf(reply, MessageLen, "packetlosswarnthresh is set to %d%%",
	     int(clOptions->packetlosswarnthresh * 1000 + 0.5));
  } else {
    // arguments not parseable by atoi(); send syntax information
    snprintf(reply, MessageLen, "Syntax: /packetlosswarn [percent]");
  }
  LagInfo::setPacketLossThreshold(clOptions->packetlosswarnthresh,
				  (float)clOptions->maxpacketlosswarn);
  sendMessage(ServerPlayer, t, reply);
  return true;
}

bool PacketLossDropCommand::operator() (const char  *message,
					GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::packetlosswarn)) {
    sendMessage(ServerPlayer, t,
		"You do not have permission to run the packetlossdrop command");
    return true;
  }

  char reply[MessageLen] = {0};
  if (message[15] == ' ' && isdigit(message[16])) {
    const char *maxlosswarn = message + 16;
    clOptions->maxpacketlosswarn = atoi(maxlosswarn);
    snprintf(reply, MessageLen, "packetlossdrop is now %d", clOptions->maxpacketlosswarn);
  } else if (message[15] == '\0' || strcmp (message + 15, " ") == 0) {
    // Command by itself, or with one trailing space
    snprintf(reply, MessageLen, "packetlossdrop is set to %d", clOptions->maxpacketlosswarn);
  } else {
    // arguments not parseable by atoi(); send syntax information
    snprintf(reply, MessageLen, "Syntax: /packetlossdrop [num]");
  }
  LagInfo::setPacketLossThreshold(clOptions->packetlosswarnthresh,
				  (float)clOptions->maxpacketlosswarn);
  sendMessage(ServerPlayer, t, reply);
  return true;
}

bool lagCompare(const GameKeeper::Player *a, const GameKeeper::Player *b)
{
  if (a->player.isObserver() && !b->player.isObserver())
    return true;
  if (!a->player.isObserver() && b->player.isObserver())
    return false;
  return a->lagInfo.getLag() < b->lagInfo.getLag();
}

bool LagStatCommand::operator() (const char	 *,
				 GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::lagStats)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the lagstats command");
    return true;
  }
  // yeah, ok this is ugly but it works - curMaxPlayers is never >255
  GameKeeper::Player *sortedPlayer[256];
  int i = 0, j = 0;
  for (i = 0; i < curMaxPlayers; i++) {
    GameKeeper::Player *p = GameKeeper::Player::getPlayerByIndex(i);
    if (p != NULL) {
      sortedPlayer[j++] = p;
    }
  }
  std::sort(sortedPlayer, sortedPlayer + j, lagCompare);

  char reply[MessageLen];
  for (i = 0; i < j; i++) {
    GameKeeper::Player *p = sortedPlayer[i];
    p->lagInfo.getLagStats(reply, playerData->accessInfo.isAdmin());
    if (reply[0])
      sendMessage(ServerPlayer, t, reply);
  }
  return true;
}


bool IdleStatCommand::operator() (const char	 *,
				  GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::idleStats)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the idlestats command");
    return true;
  }

  GameKeeper::Player *otherData;
  std::string reply;
  for (int i = 0; i < curMaxPlayers; i++) {
    otherData = GameKeeper::Player::getPlayerByIndex(i);
    if (!otherData)
      continue;
    reply = otherData->player.getIdleStat();
    if (reply != "")
      sendMessage(ServerPlayer, t, reply.c_str());
  }
  return true;
}


bool IdleTimeCommand::operator() (const char* message,
				  GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();

  bool setting = false;
  message += commandName.size();
  while ((*message != '\0') && isspace(*message)) {
    message++; // eat whitespace
  }

  float value;
  if (*message != '\0') {
    char* end;
    value = (float) strtod(message, &end);
    if (end != message) {
      setting = true;
    } else {
      std::string reply = "bad time format: ";
      reply += message;
      sendMessage(ServerPlayer, t, reply.c_str());
    }
  }

  if (setting) {
    if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::lagwarn)) {
      sendMessage(ServerPlayer, t,
		  "You do not have permission to set the idletime");
      return true;
    } else {
      clOptions->idlekickthresh = value;
      char buf[256];
      snprintf(buf, 256, "idletime set to: %.1f seconds\n", value);
      sendMessage(ServerPlayer, t, buf);
    }
  } else {
    char buf[256];
    snprintf(buf, 256, "idletime is currently set to: %.1f seconds\n",
	     clOptions->idlekickthresh);
    sendMessage(ServerPlayer, t, buf);
  }
  return true;
}


bool FlagHistoryCommand::operator() (const char	 *,
				     GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::flagHistory)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the flaghistory command");
    return true;
  }

  char reply[MessageLen];
  for (int i = 0; i < curMaxPlayers; i++) {
    GameKeeper::Player *otherData = GameKeeper::Player::getPlayerByIndex(i);
    if (otherData != NULL && otherData->player.isPlaying()
	&& !otherData->player.isObserver()) {
      snprintf(reply, MessageLen, "%-16s : ", otherData->player.getCallSign());
      otherData->flagHistory.get(reply+strlen(reply));
      sendMessage(ServerPlayer, t, reply);
    }
  }
  return true;
}


bool IdListCommand::operator() (const char*, GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::playerList)) {
    sendMessage(ServerPlayer, t,
		"You do not have permission to run the /idlist command");
    return true;
  }

  GameKeeper::Player *gkPlayer;
  char buffer[MessageLen];
  for (int i = 0; i < curMaxPlayers; i++) {
    gkPlayer = GameKeeper::Player::getPlayerByIndex(i);
    if (gkPlayer && gkPlayer->player.isPlaying()) {
      snprintf(buffer, MessageLen, "%-20s : %s",
	       gkPlayer->player.getCallSign(),
	       gkPlayer->getBzIdentifier().c_str());
      sendMessage(ServerPlayer, t, buffer);
    }
  }
  return true;
}


bool PlayerListCommand::operator() (const char	 *,
				    GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::playerList)) {
    sendMessage(ServerPlayer, t,
		"You do not have permission to run the playerlist command");
    return true;
  }

  GameKeeper::Player *otherData;
  char reply[MessageLen] = {0};

  for (int i = 0; i < curMaxPlayers; i++) {
    otherData = GameKeeper::Player::getPlayerByIndex(i);
    if (otherData && otherData->player.isPlaying()) {
      otherData->netHandler->getPlayerList(reply);
      sendMessage(ServerPlayer, t, reply);
    }
  }
  return true;
}


bool ReportCommand::operator() (const char	 *message,
				GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::talk)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the report command");
    return true;
  }

  if (strlen(message + 1) < 8) {
    sendMessage(ServerPlayer, t, "Nothing reported");
  } else {
    time_t now = time(NULL);
    char* timeStr = ctime(&now);
    std::string reportStr;
    reportStr = reportStr + timeStr + "Reported by " +
      playerData->player.getCallSign() + ": " + (message + 8);
    if (clOptions->reportFile.size() > 0) {
      std::ofstream ofs(clOptions->reportFile.c_str(), std::ios::out | std::ios::app);
      ofs << reportStr << std::endl << std::endl;
    }
    if (clOptions->reportPipe.size() > 0) {
      FILE* pipeWrite = popen(clOptions->reportPipe.c_str(), "w");
      if (pipeWrite != NULL) {
	fprintf(pipeWrite, "%s\n\n", reportStr.c_str());
      } else {
	logDebugMessage(1,"Couldn't write report to the pipe\n");
      }
      pclose(pipeWrite);
    }
    if (clOptions->reportFile.size() == 0 && clOptions->reportPipe.size() == 0) {
      sendMessage(ServerPlayer, t, "The report command is disabled on this server");
    } else {
      std::string temp = std::string("**\"") + playerData->player.getCallSign() + "\" reports: " +
			 (message + 8);
      const std::vector<std::string> words = TextUtils::tokenize(temp, " \t");
      unsigned int cur = 0;
      const unsigned int wordsize = words.size();
      std::string temp2;
      while (cur != wordsize) {
	temp2.clear();
	while (cur != wordsize &&
	       (temp2.size() + words[cur].size() + 1 ) < (unsigned) MessageLen) {
	    temp2 += words[cur] + " ";
	    ++cur;
	}
	sendMessage (ServerPlayer, AdminPlayers, temp2.c_str());
      }
      logDebugMessage(1,"Player %s [%d] has filed a report (time: %s).\n",
	     playerData->player.getCallSign(), t, timeStr);

      sendMessage(ServerPlayer, t, "Your report has been filed. Thank you.");
    }
  }

  return true;
}



// return false if topic not found
static bool sendHelpTopic (int sendSlot, const char *helpTopic)
{
  bool foundChunk = false;
  const std::vector<std::string>& chunks = clOptions->textChunker.getChunkNames();

  for (int i = 0; i < (int)chunks.size() && (!foundChunk); i++) {
    if (chunks[i] == helpTopic){
      const std::vector<std::string>* lines = clOptions->textChunker.getTextChunk(helpTopic);
      if (lines != NULL) {
	for (int j = 0; j < (int)lines->size(); j++) {
	  sendMessage(ServerPlayer, sendSlot, (*lines)[j].c_str());
	}
	return true;
      }
    }
  }
  return false;
}


bool SendHelpCommand::operator() (const char *message, GameKeeper::Player *playerData)
{
  int sendFrom = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::sendHelp)) {
    sendMessage(ServerPlayer, sendFrom,
	       "You do not have permission to run the sendhelp command");
    return true;
  }

  std::vector<std::string> argv = TextUtils::tokenize(message, " \t", 3, true);
  if (argv.size() < 3) {
    sendMessage(ServerPlayer, sendFrom,
	       "Syntax: /sendhelp <#slot | PlayerName | \"Player Name\"> <topic>");
    return true;
  }

  int sendTo = GameKeeper::Player::getPlayerIDByName(argv[1]);
  if ( sendTo < 0){
    char errormessage[MessageLen];
    snprintf(errormessage, MessageLen, "player \"%s\" not found", argv[1].c_str());
    sendMessage(ServerPlayer, sendFrom, errormessage);
    return true;
  }

  if (sendHelpTopic (sendTo, argv[2].c_str())) {
    char reply[MessageLen] = {0};
    snprintf(reply, MessageLen, "This help (%s) was sent by %s (pgup/pgdn to scroll)",
	     argv[2].c_str(), GameKeeper::Player::getPlayerByIndex(sendFrom)->player.getCallSign());
    sendMessage(ServerPlayer, sendTo, reply);
    snprintf(reply, MessageLen, "Help topic %s was sent to %s by %s.",
	     argv[2].c_str(), GameKeeper::Player::getPlayerByIndex(sendTo)->player.getCallSign(),
	     GameKeeper::Player::getPlayerByIndex(sendFrom)->player.getCallSign());
    sendMessage(ServerPlayer, AdminPlayers, reply);
  } else {
    char reply[MessageLen] = {0};
    snprintf(reply, MessageLen, "Help command %s not found", argv[2].c_str());
    sendMessage(ServerPlayer, sendFrom, reply);
  }

  return true;
}


bool HelpCommand::operator() (const char *message, GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  char reply[MessageLen] = {0};

  if (strlen(message + 1) == 4) {
    const std::vector<std::string>& chunks = clOptions->textChunker.getChunkNames();
    sendMessage(ServerPlayer, t, "Available help pages (use /help <page>)");
    for (int i = 0; i < (int) chunks.size(); i++) {
      sendMessage(ServerPlayer, t, chunks[i].c_str());
    }
  } else {
    if ( !  sendHelpTopic (t, message + 6) ){
      snprintf(reply, MessageLen, "Help command %s not found", message + 6);
      sendMessage(ServerPlayer, t, reply);
    }
  }
  return true;
}


bool IdentifyCommand::operator() (const char	 *message,
				  GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!passFile.size()){
    sendMessage(ServerPlayer, t, "/identify command disabled");
    return true;
  }
  // player is trying to send an ID
  if (playerData->accessInfo.isVerified()) {
    sendMessage(ServerPlayer, t, "You have already identified");
  } else if (playerData->accessInfo.gotAccessFailure()) {
    sendMessage(ServerPlayer, t, "You have attempted to identify too many times");
  } else {
    // get their info
    if (!playerData->accessInfo.isRegistered()) {
      // not in DB, tell them to reg
      sendMessage(ServerPlayer, t, "This callsign is not registered,"
		  " please register it with a /register command");
    } else {
      if (playerData->accessInfo.isPasswordMatching(message + 10)) {
	sendMessage(ServerPlayer, t, "Password Accepted, welcome back.");

	// get their real info
	playerData->accessInfo.setPermissionRights();

	// if they have the PLAYERLIST permission, send the IP list
	sendIPUpdate(t, -1);
	sendPlayerInfo();
	// Notify plugins of player authentication change
	bz_PlayerAuthEventData commandData;
	commandData.playerID = t;
	worldEventManager.callEvents(bz_ePlayerAuthEvent, &commandData);

      } else {
	playerData->accessInfo.setLoginFail();
	sendMessage(ServerPlayer, t, "Identify Failed, please make sure"
		    " your password was correct");
      }
    }
  }
  return true;
}


bool RegisterCommand::operator() (const char	 *message,
				  GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!passFile.size()){
    sendMessage(ServerPlayer, t, "/register command disabled");
    return true;
  }
  if (playerData->accessInfo.isVerified()) {
    sendMessage(ServerPlayer, t, "You have already registered and"
		" identified this callsign");
  } else {
    if (playerData->accessInfo.isRegistered()) {
      sendMessage(ServerPlayer, t, "This callsign is already registered,"
		  " if it is yours /identify to login");
    } else {
      if (strlen(message) > 12) {
	playerData->accessInfo.storeInfo(message + 10);
	sendMessage(ServerPlayer, t, "Callsign registration confirmed,"
		    " please /identify to login");
      } else {
	sendMessage(ServerPlayer, t, "Your password must be 3 or more characters");
      }
    }
  }
  return true;
}


bool GhostCommand::operator() (const char	 *message,
			       GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();

  if (!passFile.size() && !clOptions->publicizeServer)
  {
    sendMessage(ServerPlayer, t, "/ghost command disabled");
    return true;
  }

  char *p1 = (char*)strchr(message + 1, '\"');
  char *p2 = 0;

  if (p1)
    p2 = strchr(p1 + 1, '\"');

  if (!p2)
  {
    sendMessage(ServerPlayer, t, "not enough parameters, usage"
		" /ghost \"CALLSIGN\" PASSWORD");
  }
  else
  {
    std::string ghostie(p1 + 1, p2 - p1 - 1);
    std::string ghostPass = p2 + 2;

    makeupper(ghostie);

    int user = GameKeeper::Player::getPlayerIDByName(ghostie);
    if (user == -1)
      sendMessage(ServerPlayer, t, "There is no user logged in by that name");
    else
    {
      if (!userExists(ghostie))
	sendMessage(ServerPlayer, t, "That callsign is not registered");
      else
      {
	if (!verifyUserPassword(ghostie, ghostPass))
	  sendMessage(ServerPlayer, t, "Invalid Password");
	else
	{
	  sendMessage(ServerPlayer, t, "Ghosting User");
	  char temp[MessageLen];
	  snprintf(temp, MessageLen, "Your Callsign is registered to another user,"
		  " You have been ghosted by %s",
		  playerData->player.getCallSign());
	  sendMessage(ServerPlayer, user, temp);
	  removePlayer(user, "Ghost");
	}
      }
    }
  }
  return true;
}


bool DeregisterCommand::operator() (const char	 *message,
				    GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!passFile.size()){
    sendMessage(ServerPlayer, t, "/deregister command disabled");
    return true;
  }
  if (!playerData->accessInfo.isVerified()) {
    sendMessage(ServerPlayer, t, "You must be registered and verified to run the deregister command");
    return true;
  }

  if (strlen(message) == 11) {
    // removing own callsign
    passwordDatabase.erase(playerData->accessInfo.getName());
    userDatabase.erase(playerData->accessInfo.getName());
    PlayerAccessInfo::updateDatabases();
    sendMessage(ServerPlayer, t, "Your callsign has been deregistered");
  } else if (strlen(message) > 12
	     && playerData->accessInfo.hasPerm(PlayerAccessInfo::setAll)) {
    char reply[MessageLen];

    // removing someone else's
    std::string name = message + 12;
    makeupper(name);
    if (userExists(name)) {

      // operators can override antiperms
      if (!playerData->accessInfo.isOperator()) {
	// make sure this player isn't protected
	int v = GameKeeper::Player::getPlayerIDByName(name);
	GameKeeper::Player *p = GameKeeper::Player::getPlayerByIndex(v);
	if ((p != NULL) && (p->accessInfo.hasPerm(PlayerAccessInfo::antideregister))) {
	  snprintf(reply, MessageLen, "%s is protected from being deregistered.", p->player.getCallSign());
	  sendMessage(ServerPlayer, t, reply);
	  return true;
	}
      }

      passwordDatabase.erase(name);
      userDatabase.erase(name);
      PlayerAccessInfo::updateDatabases();

      snprintf(reply, MessageLen, "%s has been deregistered", name.c_str());
      sendMessage(ServerPlayer, t, reply);
    } else {
      snprintf(reply, MessageLen, "user %s does not exist", name.c_str());
      sendMessage(ServerPlayer, t, reply);
    }
  } else if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::setAll)) {
    sendMessage(ServerPlayer, t, "You do not have permission to deregister this user");
  }

  return true;
}


bool SetPassCommand::operator() (const char	 *message,
				 GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!passFile.size()){
    sendMessage(ServerPlayer, t, "/setpass command disabled");
    return true;
  }
  if (!playerData->accessInfo.isVerified()) {
    sendMessage(ServerPlayer, t, "You must be registered and verified to run the setpass command");
    return true;
  }

  size_t startPosition = 7;
  /* skip any leading whitespace */
  while (isspace(message[++startPosition]))
    ;
  if (startPosition == strlen(message) || !isspace(message[8])) {
    sendMessage(ServerPlayer, t, "Not enough parameters: usage /setpass PASSWORD");
    return true;
  }
  std::string pass = message + startPosition;
  playerData->accessInfo.setPasswd(pass);
  char text[MessageLen];
  snprintf(text, MessageLen, "Your password is now set to \"%s\"", pass.c_str());
  sendMessage(ServerPlayer, t, text);
  return true;
}


bool GroupListCommand::operator() (const char	 *,
				   GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  sendMessage(ServerPlayer, t, "Group List:");
  PlayerAccessMap::iterator itr;
  for (itr = groupAccess.begin(); itr != groupAccess.end(); itr++) {
    sendMessage(ServerPlayer, t, itr->first.c_str());
  }
  return true;
}


bool ShowGroupCommand::operator() (const char* msg,
				   GameKeeper::Player* playerData)
{
  int t = playerData->getIndex();

  std::string queryName = "";
  GameKeeper::Player* query = playerData;

  msg += commandName.size();
  std::vector<std::string> argv = TextUtils::tokenize(msg, " \t", 0, true);
  if (argv.size() > 0) {
    if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::showOthers)) {
      sendMessage(ServerPlayer, t, "No permission!");
      return true;
    }
    queryName = TextUtils::toupper(argv[0]);

    // get the active player if possible
    int pIndex = GameKeeper::Player::getPlayerIDByName(queryName);
    query = GameKeeper::Player::getPlayerByIndex(pIndex);
  }
  else {
    if (!playerData->accessInfo.isVerified()) {
      sendMessage(ServerPlayer, t, "You are not identified");
      return true;
    } else {
      queryName = TextUtils::toupper(playerData->accessInfo.getName());
    }
  }

  // once for global groups
  if (query) {
    PlayerAccessInfo &info = query->accessInfo;
    // FIXME remove local groups from this list. better yet unify the two.
    std::string line = "Global Groups (only extras) for ";
    line += queryName;
    line += ": ";
    std::vector<std::string>::iterator itr = info.groups.begin();
    while (itr != info.groups.end()) {
      line += *itr;
      line += " ";
      itr++;
    }
    while (line.size() > (unsigned int)MessageLen) {
      sendMessage(ServerPlayer, t, line.substr(0, MessageLen).c_str());
      line.erase(line.begin(), line.begin() + (MessageLen - 1));
    }
    sendMessage(ServerPlayer, t, line.c_str());
  }

  // once for local groups
  if (userExists(queryName)) {
    PlayerAccessInfo &info = PlayerAccessInfo::getUserInfo(queryName);

    std::string line = "Local groups for ";
    line += queryName;
    line += ": ";
    std::vector<std::string>::iterator itr = info.groups.begin();
    while (itr != info.groups.end()) {
      line += *itr;
      line += " ";
      itr++;
    }
    while (line.size() > (unsigned int)MessageLen) {
      sendMessage(ServerPlayer, t, line.substr(0, MessageLen).c_str());
      line.erase(line.begin(), line.begin() + (MessageLen - 1));
    }
    sendMessage(ServerPlayer, t, line.c_str());
  } else {
    sendMessage(ServerPlayer, t, "There is no user by that name");
  }

  return true;
}


bool ShowPermsCommand::operator() (const char* msg,
				   GameKeeper::Player* playerData)
{
  int t = playerData->getIndex();

  msg += commandName.size();
  GameKeeper::Player* query = playerData; // the asking player by default
  std::vector<std::string> argv = TextUtils::tokenize(msg, " \t", 0, true);
  if (argv.size() > 0) {
    if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::showOthers)) {
      sendMessage(ServerPlayer, t, "No permission!");
      return true;
    }
    int pIndex = GameKeeper::Player::getPlayerIDByName(argv[0]);
    query = GameKeeper::Player::getPlayerByIndex(pIndex);
    if (query == NULL) {
      std::string warning = "Could not find player: ";
      warning += argv[0];
      sendMessage(ServerPlayer, t, warning.c_str());
      return true;
    }
  }
  else if (!playerData->accessInfo.isVerified()) {
    sendMessage(ServerPlayer, t, "You are not identified");
    return true;
  }

  std::string header = "Permissions for: ";
  header += query->player.getCallSign();
  sendMessage(ServerPlayer, t, header.c_str());

  for (int p = 0; p < PlayerAccessInfo::lastPerm; p++) {
    PlayerAccessInfo::AccessPerm perm = (PlayerAccessInfo::AccessPerm)p;
    if (query->accessInfo.hasPerm(perm)) {
      const std::string& permName = nameFromPerm(perm);
      sendMessage(ServerPlayer, t, permName.c_str());
    }
  }

  return true;
}


bool GroupPermsCommand::operator() (const char*,
				    GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  sendMessage(ServerPlayer, t, "Group List:");
  PlayerAccessMap::iterator itr;
  for (itr = groupAccess.begin(); itr != groupAccess.end(); itr++) {
    std::string line;
    line = itr->first + ":   ";
    sendMessage(ServerPlayer, t, line.c_str());

    // allows first
    if (itr->second.explicitAllows.any()) {
      sendMessage(ServerPlayer, t, "  Allows");
      for (int i = 0; i < PlayerAccessInfo::lastPerm; i++) {
	if (itr->second.explicitAllows.test(i) && !itr->second.explicitDenys.test(i) ) {
	  line = "     ";
	  line += nameFromPerm((PlayerAccessInfo::AccessPerm)i);
	  sendMessage(ServerPlayer, t, line.c_str());
	}
      }
    }

    // same about denys
    if (itr->second.explicitDenys.any()) {
      sendMessage(ServerPlayer, t, "  Denys");
      for (int i = 0; i < PlayerAccessInfo::lastPerm; i++) {
	if (itr->second.explicitDenys.test(i) ) {
	  line = "     ";
	  line += nameFromPerm((PlayerAccessInfo::AccessPerm)i);
	  sendMessage(ServerPlayer, t, line.c_str());
	}
      }
    }
  }
  return true;
}


bool SetGroupCommand::operator() (const char* msg,
				  GameKeeper::Player* playerData)
{
  int t = playerData->getIndex();

  if (!userDatabaseFile.size()) {
    sendMessage(ServerPlayer, t, "/setgroup command disabled");
    return true;
  }

  msg += commandName.size();
  std::vector<std::string> argv = TextUtils::tokenize(msg, " \t", 0, true);
  if (argv.size() != 2) {
    sendMessage(ServerPlayer, t,
		"Incorrect parameters, usage: /setgroup <player> <group>");
    return true;
  }
  std::string target = TextUtils::toupper(argv[0]);
  std::string group = TextUtils::toupper(argv[1]);

  if (!playerData->accessInfo.canSet(group)) {
    sendMessage(ServerPlayer, t, "You do not have permission to set this group");
    return true;
  }

  if (!userExists(target)) {
    std::string warning = "Player is not listed: " + target;
    sendMessage(ServerPlayer, t, warning.c_str());
    return true;
  }

  PlayerAccessInfo &info = PlayerAccessInfo::getUserInfo(target);
  if (info.addGroup(group)) {
    sendMessage(ServerPlayer, t, "Group Add successful");
    int getID = GameKeeper::Player::getPlayerIDByName(target);
    if (getID != -1) {
      char temp[MessageLen];
      snprintf(temp, MessageLen, "you have been added to the %s group, by %s",
	       group.c_str(), playerData->player.getCallSign());
      sendMessage(ServerPlayer, getID, temp);
      GameKeeper::Player::getPlayerByIndex(getID)->accessInfo.addGroup(group);
    }
    PlayerAccessInfo::updateDatabases();
  } else {
    sendMessage(ServerPlayer, t, "Group Add failed (user may already be in that group)");
  }

  return true;
}


bool RemoveGroupCommand::operator() (const char* msg,
				     GameKeeper::Player* playerData)
{
  int t = playerData->getIndex();

  if (!userDatabaseFile.size()) {
    sendMessage(ServerPlayer, t, "/removegroup command disabled");
    return true;
  }

  msg += commandName.size();
  std::vector<std::string> argv = TextUtils::tokenize(msg, " \t", 0, true);
  if (argv.size() != 2) {
    sendMessage(ServerPlayer, t,
		"Incorrect parameters, usage: /removegroup <player> <group>");
    return true;
  }
  std::string target = TextUtils::toupper(argv[0]);
  std::string group = TextUtils::toupper(argv[1]);

  if (!playerData->accessInfo.canSet(group)) {
    sendMessage(ServerPlayer, t, "You do not have permission to set this group");
    return true;
  }

  if (!userExists(target)) {
    std::string warning = "Player is not listed: " + target;
    sendMessage(ServerPlayer, t, warning.c_str());
    return true;
  }

  PlayerAccessInfo &info = PlayerAccessInfo::getUserInfo(target);
  if (info.removeGroup(group)) {
    sendMessage(ServerPlayer, t, "Group Remove successful");
    int getID = GameKeeper::Player::getPlayerIDByName(target);
    if (getID != -1) {
      char temp[MessageLen];
      snprintf(temp, MessageLen, "You have been removed from the %s group, by %s",
	       group.c_str(), playerData->player.getCallSign());
      sendMessage(ServerPlayer, getID, temp);
      GameKeeper::Player::getPlayerByIndex(getID)->accessInfo.removeGroup(group);
    }
    PlayerAccessInfo::updateDatabases();
  } else {
    sendMessage(ServerPlayer, t, "Group Remove failed (user may not have been in group)");
  }

  return true;
}


bool ReloadCommand::operator() (const char	 *message,
				GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::setAll)) {
    sendMessage(ServerPlayer, t,
		"You do not have permission to run the reload command");
    return true;
  }

  std::string arguments = &message[7]; /* skip "/reload" */
  std::string cmd = "";

  logDebugMessage(3,"The arguments string is [%s]\n", arguments.c_str());

  /* find the start of the command */
  size_t startPosition = 0;
  while ((startPosition < arguments.size()) &&
	 (isspace(arguments[startPosition]))) {
    startPosition++;
  }

  logDebugMessage(3,"Start position is %d\n", (int)startPosition);

  /* find the end of the command */
  size_t endPosition = startPosition + 1;
  while ((endPosition < arguments.size()) &&
	 (!isspace(arguments[endPosition]))) {
    endPosition++;
  }

  logDebugMessage(3,"End position is %d\n", (int)endPosition);

  /* stash the command ('all', etc) in lowercase to simplify comparison */
  if ((startPosition != arguments.size()) &&
      (endPosition > startPosition)) {
    for (size_t i = startPosition; i < endPosition; i++) {
      cmd += tolower(arguments[i]);
    }
  }

  logDebugMessage(3,"Command is %s\n", cmd.c_str());

  /* handle subcommands */

  bool reload_bans = false;
  bool reload_groups = false;
  bool reload_users = false;
  bool reload_helpfiles = false;
  if ((cmd == "") || (cmd == "all")) {
    logDebugMessage(3,"Reload all\n");
    reload_bans = true;
    reload_groups = true;
    reload_users = true;
    reload_helpfiles = true;
  } else if (cmd == "bans") {
    logDebugMessage(3,"Reload bans\n");
    reload_bans = true;
  } else if (cmd == "groups") {
    logDebugMessage(3,"Reload groups\n");
    reload_groups = true;
  } else if (cmd == "users") {
    logDebugMessage(3,"Reload users\n");
    reload_users = true;
  } else if (cmd == "helpfiles") {
    logDebugMessage(3,"Reload helpfiles\n");
    reload_helpfiles = true;
  } else {
    sendMessage(ServerPlayer, t, "Invalid option for the reload command");
    sendMessage(ServerPlayer, t, "Usage: /reload [all|bans|helpfiles|groups|users]");
    return true; // Bail out
  }

  if (reload_helpfiles) {
    // reload the text chunks
    logDebugMessage(3,"Reloading helpfiles\n");
    clOptions->textChunker.reload();
  }

  if (reload_bans) {
    // reload the banlist
    logDebugMessage(3,"Reloading bans\n");
    clOptions->acl.load();
  }

  if (reload_groups) {
    logDebugMessage(3,"Reloading groups\n");
    groupAccess.clear();
    initGroups();
  }

  if (reload_users) {
    logDebugMessage(3,"Reloading users and passwords\n");
    userDatabase.clear();
    passwordDatabase.clear();

    if (passFile.size())
      readPassFile(passFile);
    if (userDatabaseFile.size())
      PlayerAccessInfo::readPermsFile(userDatabaseFile);
    GameKeeper::Player::reloadAccessDatabase();
  }

  sendMessage(ServerPlayer, t, "Databases reloaded");

  rescanForBans(playerData->accessInfo.isOperator(),playerData->player.getCallSign(),t);

  return true;
}


bool VoteCommand::operator() (const char	 *message,
			      GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  char reply[MessageLen] = {0};
  std::string callsign = std::string(playerData->player.getCallSign());

  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::vote)) {
    /* permission denied for /vote */
    snprintf(reply, MessageLen, "%s, you are presently not authorized to run /vote", callsign.c_str());
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  /* make sure that there is a poll arbiter */
  if (BZDB.isEmpty("poll")) {
    sendMessage(ServerPlayer, t, "ERROR: the poll arbiter has disappeared (this should never happen)");
    return true;
  }

  // only need to get this once
  static VotingArbiter *arbiter = (VotingArbiter *)BZDB.getPointer("poll");

  /* make sure that there is a poll to vote upon */
  if ((arbiter != NULL) && !arbiter->knowsPoll()) {
    sendMessage(ServerPlayer, t, "A poll is not presently in progress.  There is nothing to vote on");
    return true;
  }

  std::string voteCmd = &message[5];
  std::string answer;

  /* find the start of the vote answer */
  size_t startPosition = 0;
  while ((startPosition < voteCmd.size()) &&
	 (isspace(voteCmd[startPosition]))) {
    startPosition++;
  }

  /* stash the answer ('yes', 'no', etc) in lowercase to simplify comparison */
  for (size_t i = startPosition;  i < voteCmd.size() && !isspace(voteCmd[i]); i++) {
    answer += tolower(voteCmd[i]);
  }

  std::vector<std::string> yesAnswers;
  yesAnswers.push_back("y");
  yesAnswers.push_back("1");
  yesAnswers.push_back("yes");
  yesAnswers.push_back("yea");
  yesAnswers.push_back("si"); // spanish+
  yesAnswers.push_back("ja");  // german
  yesAnswers.push_back("oui"); // french
  yesAnswers.push_back("sim"); // portuguese
  yesAnswers.push_back("tak"); // polish

  std::vector<std::string> noAnswers;
  noAnswers.push_back("n");
  noAnswers.push_back("0");
  noAnswers.push_back("no");
  noAnswers.push_back("nay");
  noAnswers.push_back("nein"); // german
  noAnswers.push_back("nien"); // german misspelled
  noAnswers.push_back("non"); // french
  noAnswers.push_back("nao"); // portuguese
  noAnswers.push_back("nie"); // polish

  // see if the vote response is a valid yes or no answer
  int vote = -1;
  unsigned int maxAnswerCount = noAnswers.size() > yesAnswers.size() ? noAnswers.size() : yesAnswers.size();
  for (unsigned int v = 0; v < maxAnswerCount; v++) {
    if (v < yesAnswers.size()) {
      if (answer == yesAnswers[v]) {
	vote = 1;
	break;
      }
    }
    if (v < noAnswers.size()) {
      if (answer == noAnswers[v]) {
	vote = 0;
	break;
      }
    }
  }

  // cast the vote or complain
  bool cast = false;
  if (vote == 0) {
    if ((cast = arbiter->voteNo(callsign)) == true) {
      /* player voted no */
      snprintf(reply, MessageLen, "%s, your vote in opposition of the %s has been recorded", callsign.c_str(), arbiter->getPollAction().c_str());
      sendMessage(ServerPlayer, t, reply);
    }
  } else if (vote == 1) {
    if ((cast = arbiter->voteYes(callsign)) == true) {
      /* player voted yes */
      snprintf(reply, MessageLen, "%s, your vote in favor of the %s has been recorded", callsign.c_str(), arbiter->getPollAction().c_str());
      sendMessage(ServerPlayer, t, reply);
    }
  } else {
    if (answer.length() == 0) {
      snprintf(reply, MessageLen, "%s, you did not provide a vote answer", callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
    } else {
      snprintf(reply, MessageLen, "%s, you did not vote in favor or in opposition", callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
    }
    sendMessage(ServerPlayer, t, "Usage: /vote yes|no|y|n|1|0|yea|nay|si|ja|nein|oui|non|sim|nao");
    return true;
  }

  if (arbiter->hasVoted(callsign) && !cast) {
    /* player already voted */
    snprintf(reply, MessageLen, "%s, you have already voted on the poll to %s %s", callsign.c_str(), arbiter->getPollAction().c_str(), arbiter->getPollTarget().c_str());
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  if (!cast){
    /* There was an error while voting, probably could send a less generic message */
    snprintf(reply, MessageLen, "%s, there was an error while voting on the poll to %s %s", callsign.c_str(), arbiter->getPollAction().c_str(), arbiter->getPollTarget().c_str());
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  return true;
}


bool VetoCommand::operator() (const char	 *,
			      GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::veto)) {
    /* permission denied for /veto */
    sendMessage(ServerPlayer, t,
		TextUtils::format
		("%s, you are presently not authorized to run /veto",
		 playerData->player.getCallSign()).c_str());
    return true;
  }

  /* make sure that there is a poll arbiter */
  if (BZDB.isEmpty("poll")) {
    sendMessage(ServerPlayer, t, "ERROR: the poll arbiter has disappeared (this should never happen)");
    return true;
  }

  // only need to do this once
  static VotingArbiter *arbiter = (VotingArbiter *)BZDB.getPointer("poll");

  /* make sure there is an unexpired poll */
  if ((arbiter != NULL) && !arbiter->knowsPoll()) {
    sendMessage(ServerPlayer, t,
		TextUtils::format
		("%s, there is presently no active poll to veto",
		 playerData->player.getCallSign()).c_str());
    return true;
  }

  sendMessage(ServerPlayer, t,
	      TextUtils::format("%s, you have cancelled the poll to %s %s",
				  playerData->player.getCallSign(),
				  arbiter->getPollAction().c_str(),
				  arbiter->getPollTarget().c_str()).c_str());

  /* poof */
  arbiter->forgetPoll();

  sendMessage(ServerPlayer, AllPlayers,
	      TextUtils::format("The poll was cancelled by %s",
				  playerData->player.getCallSign()).c_str());

  return true;
}


bool PollCommand::operator() (const char	 *message,
			      GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  char reply[MessageLen] = {0};
  std::string callsign = std::string(playerData->player.getCallSign());

  logDebugMessage(2,"\"%s\" has requested a poll: %s\n", callsign.c_str(), message);

  /* make sure player has permission to request a poll */
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::poll)) {
    snprintf(reply, MessageLen, "%s, you are presently not authorized to run /poll", callsign.c_str());
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  logDebugMessage(3,"Player has permission to run /poll\n");

  /* make sure that there is a poll arbiter */
  if (BZDB.isEmpty("poll")) {
    sendMessage(ServerPlayer, t, "ERROR: the poll arbiter has disappeared (this should never happen)");
    return true;
  }

  logDebugMessage(3,"BZDB poll value is not empty\n");

  // only need to do this once
  static VotingArbiter *arbiter = (VotingArbiter *)BZDB.getPointer("poll");

  logDebugMessage(3,"Arbiter was acquired with address 0x%p\n", arbiter);

  /* make sure that there is not a poll active already */
  if (arbiter->knowsPoll()) {
    snprintf(reply, MessageLen, "A poll to %s %s is presently in progress", arbiter->getPollAction().c_str(), arbiter->getPollTarget().c_str());
    sendMessage(ServerPlayer, t, reply);
    sendMessage(ServerPlayer, t, "Unable to start a new poll until the current one is over");
    return true;
  }

  logDebugMessage(3,"The arbiter says there is not another poll active\n");

  // get available voter count
  unsigned short int available = 0;
  for (int i = 0; i < curMaxPlayers; i++) {
    // any registered/known users on the server (including observers)
    // are eligible to vote
    GameKeeper::Player *otherData = GameKeeper::Player::getPlayerByIndex(i);
    if (otherData && otherData->accessInfo.exists()) {
      available++;
    }
  }

  logDebugMessage(3,"There are %d available players for %d votes required\n", available, clOptions->votesRequired);

  /* make sure there are enough players to even make a poll that has a chance
   * of succeeding (not counting the person being acted upon)
   */
  if (available - 1 < clOptions->votesRequired) {
    sendMessage(ServerPlayer, t, "Unable to initiate a new poll.  There are not enough registered players playing.");
    snprintf(reply, MessageLen, "There needs to be at least %d other %s and only %d %s available.",
	    clOptions->votesRequired,
	    clOptions->votesRequired - 1 == 1 ? "player" : "players",
	    available - 1,
	    available - 1 == 1 ? "is" : "are");
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  std::string arguments = &message[5]; /* skip "/poll" */
  std::string cmd = "";

  logDebugMessage(3,"The arguments string is [%s]\n", arguments.c_str());

  /* find the start of the command */
  size_t startPosition = 0;
  while ((startPosition < arguments.size()) &&
	 (isspace(arguments[startPosition]))) {
    startPosition++;
  }

  logDebugMessage(3,"Start position is %d\n", (int)startPosition);

  /* find the end of the command */
  size_t endPosition = startPosition + 1;
  while ((endPosition < arguments.size()) &&
	 (!isspace(arguments[endPosition]))) {
    endPosition++;
  }

  logDebugMessage(3,"End position is %d\n", (int)endPosition);

  /* stash the command ('kick', etc) in lowercase to simplify comparison */
  if ((startPosition != arguments.size()) &&
      (endPosition > startPosition)) {
    for (size_t i = startPosition; i < endPosition; i++) {
      cmd += tolower(arguments[i]);
    }
  }

  logDebugMessage(3,"Command is %s\n", cmd.c_str());

  /* handle subcommands */

  if ((cmd == "ban") || (cmd == "kick") || (cmd == "kill") || (cmd == "set") || (cmd == "flagreset")) {
    std::string target;
    std::string targetIP = "";

    arguments = arguments.substr(endPosition);

    if (arguments.size() == 0) {
      sendMessage(ServerPlayer, t, "/poll: incorrect syntax, argument required.");
      logDebugMessage(3,"No command arguments, stopping poll.\n");
      return true;
    }

    logDebugMessage(3,"Command arguments are [%s]\n", arguments.c_str());

    /* find the start of the target (e.g. player name) */
    startPosition = 0;
    while ((startPosition < arguments.size()) &&
	   (isspace(arguments[startPosition]))) {
      startPosition++;
    }
    // do not include a starting quote, if given
    if (arguments[startPosition] == '"') {
      startPosition++;
    }

    logDebugMessage(3,"Start position for target is %d\n", (int)startPosition);

    /* find the end of the target */
    endPosition = arguments.size() - 1;
    while ((endPosition > 0) &&
	   (isspace(arguments[endPosition]))) {
      endPosition--;
    }
    // do not include a trailing quote, if given
    if (arguments[endPosition] == '"') {
      endPosition--;
    }

    logDebugMessage(3,"End position for target is %d\n", (int)endPosition);

    target = arguments.substr(startPosition, endPosition - startPosition + 1);

    logDebugMessage(3,"Target specified to vote upon is [%s]\n", target.c_str());

    if ((target.length() == 0) && (cmd != "flagreset")) {
      snprintf(reply, MessageLen, "%s, no target was specified for the [%s] vote", callsign.c_str(), cmd.c_str());
      sendMessage(ServerPlayer, t, reply);
      snprintf(reply, MessageLen, "Usage: /poll %s target", cmd.c_str());
      sendMessage(ServerPlayer, t, reply);
      return true;
    }

    // Make sure the specific poll type is allowed
    if ((cmd == "set") && (!playerData->accessInfo.hasPerm(PlayerAccessInfo::pollSet))) {
      snprintf(reply, MessageLen, "%s, you may not /poll set on this server", callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
      logDebugMessage(3,"Player %s is not allowed to /poll set\n", callsign.c_str());
      return true;
    }
    if ((cmd == "flagreset") && (!playerData->accessInfo.hasPerm(PlayerAccessInfo::pollFlagReset))) {
      snprintf(reply, MessageLen, "%s, you may not /poll flagreset on this server", callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
      logDebugMessage(3,"Player %s is not allowed to /poll flagreset\n", callsign.c_str());
      return true;
    }
    if ((cmd == "ban") && (!playerData->accessInfo.hasPerm(PlayerAccessInfo::pollBan))) {
      snprintf(reply, MessageLen, "%s, you may not /poll ban on this server", callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
      logDebugMessage(3,"Player %s is not allowed to /poll ban\n", callsign.c_str());
      return true;
    }
    if ((cmd == "kick") && (!playerData->accessInfo.hasPerm(PlayerAccessInfo::pollKick))) {
      snprintf(reply, MessageLen, "%s, you may not /poll kick on this server", callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
      logDebugMessage(3,"Player %s is not allowed to /poll kick\n", callsign.c_str());
      return true;
    }

    if ((cmd == "kill") && (!playerData->accessInfo.hasPerm(PlayerAccessInfo::pollKill))) {
      snprintf(reply, MessageLen, "%s, you may not /poll kill on this server", callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
      logDebugMessage(3,"Player %s is not allowed to /poll kill\n", callsign.c_str());
      return true;
    }

    if ((cmd != "set") && (cmd != "flagreset")) {
      // all polls that are not set or flagreset polls take a player name

      /* make sure the requested player is actually here */
      int v = GameKeeper::Player::getPlayerIDByName(target);
      if (v >= curMaxPlayers) {
	/* wrong name? */
	snprintf(reply, MessageLen,
		"The player specified for a %s vote is not here", cmd.c_str());
	sendMessage(ServerPlayer, t, reply);
	return true;
      }
      GameKeeper::Player* targetData = GameKeeper::Player::getPlayerByIndex(v);
      if (!targetData) {
	/* wrong name? */
	snprintf(reply, MessageLen, "The server has no information on %s.", cmd.c_str());
	sendMessage(ServerPlayer, t, reply);
	return true;
      }
      targetIP = targetData->netHandler->getTargetIP();

      // operators can override antiperms
      if (!playerData->accessInfo.isOperator()) {
	// otherwise make sure the player is not protected with an antiperm
	GameKeeper::Player *p = GameKeeper::Player::getPlayerByIndex(v);
	if (p != NULL) {
	  if (p->accessInfo.hasPerm(PlayerAccessInfo::antipoll)) {
	    snprintf(reply, MessageLen, "%s is protected from being polled against.", p->player.getCallSign());
	    sendMessage(ServerPlayer, t, reply);
	    return true;
	  }
	  if (cmd == "ban") {
	    if (p->accessInfo.hasPerm(PlayerAccessInfo::antipollban)) {
	      snprintf(reply, MessageLen, "%s is protected from being poll banned.", p->player.getCallSign());
	      sendMessage(ServerPlayer, t, reply);
	      return true;
	    }
	  } else if (cmd == "kick") {
	    if (p->accessInfo.hasPerm(PlayerAccessInfo::antipollkick)) {
	      snprintf(reply, MessageLen, "%s is protected from being poll kicked.", p->player.getCallSign());
	      sendMessage(ServerPlayer, t, reply);
	      return true;
	    }
	  } else if (cmd == "kill") {
	    if (p->accessInfo.hasPerm(PlayerAccessInfo::antipollkill)) {
	      snprintf(reply, MessageLen, "%s is protected from being poll killed.", p->player.getCallSign());
	      sendMessage(ServerPlayer, t, reply);
	      return true;
	    }
	  }
	}
      } // end admin check

    }

    /* create and announce the new poll */
    bool canDo = false;
    if (cmd == "ban") {
      canDo = (arbiter->pollToBan(target, callsign, targetIP));
    } else if (cmd == "kick") {
      canDo = (arbiter->pollToKick(target, callsign, targetIP));
    } else if (cmd == "kill") {
      canDo = (arbiter->pollToKill(target, callsign, targetIP));
    } else if (cmd == "set") {
      canDo = (arbiter->pollToSet(target, callsign));
    } else if (cmd == "flagreset") {
      canDo = (arbiter->pollToResetFlags(callsign));
    }

    if (!canDo) {
      snprintf(reply, MessageLen, "You are not able to request a %s poll right now, %s", cmd.c_str(), callsign.c_str());
      sendMessage(ServerPlayer, t, reply);
      return true;
    } else {
      snprintf(reply, MessageLen, "A poll to %s %s has been requested by %s", cmd.c_str(), target.c_str(), callsign.c_str());
      sendMessage(ServerPlayer, AllPlayers, reply);
    }

    unsigned int necessaryToSucceed = (unsigned int)((clOptions->votePercentage / 100.0) * (double)available);
    snprintf(reply, MessageLen, "%d player%s available, %d additional affirming vote%s required to pass the poll (%f %%)", available, available==1?" is":"s are", necessaryToSucceed, necessaryToSucceed==1?"":"s", clOptions->votePercentage);
    sendMessage(ServerPlayer, AllPlayers, reply);

    // set the number of available voters
    arbiter->setAvailableVoters(available);

    // keep track of who is allowed to vote
    for (int j = 0; j < curMaxPlayers; j++) {
      // any registered/known users on the server (including
      // observers) are eligible to vote
      GameKeeper::Player *otherData = GameKeeper::Player::getPlayerByIndex(j);
      if (otherData && otherData->accessInfo.exists()) {
	arbiter->grantSuffrage(otherData->player.getCallSign());
      }
    }

    // automatically place a vote for the player requesting the poll
    logDebugMessage(3,"Attempting to automatically place a vote for [%s]\n", callsign.c_str());

    bool voted = arbiter->voteYes(callsign);
    if (!voted) {
      sendMessage(ServerPlayer, t, "Unable to automatically place your vote for some unknown reason");
      logDebugMessage(3,"Unable to automatically place a vote for [%s]\n", callsign.c_str());
    }

  } else if (cmd == "vote") {
    std::string voteCmd = "/vote ";
    voteCmd += arguments;
    voteCommand(voteCmd.c_str(), playerData);
    return true;

  } else if (cmd == "veto") {
    std::string vetoCmd = "/veto ";
    vetoCmd += arguments;
    vetoCommand(vetoCmd.c_str(), playerData);
    return true;

  } else {
    sendMessage(ServerPlayer, t, "Invalid option to the poll command");
    sendMessage(ServerPlayer, t, "Usage: /poll vote yes|no");
    if (playerData->accessInfo.hasPerm(PlayerAccessInfo::pollBan))
      sendMessage(ServerPlayer, t, "    or /poll ban playername");
    if (playerData->accessInfo.hasPerm(PlayerAccessInfo::pollKick))
      sendMessage(ServerPlayer, t, "    or /poll kick playername");
    if (playerData->accessInfo.hasPerm(PlayerAccessInfo::pollKill))
      sendMessage(ServerPlayer, t, "    or /poll kill playername");
    if (playerData->accessInfo.hasPerm(PlayerAccessInfo::pollSet))
      sendMessage(ServerPlayer, t, "    or /poll set variable value");
    if (playerData->accessInfo.hasPerm(PlayerAccessInfo::pollFlagReset))
      sendMessage(ServerPlayer, t, "    or /poll flagreset");

  } /* end handling of poll subcommands */

  return true;
}


bool ViewReportCommand::operator() (const char* message,
				    GameKeeper::Player* playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::viewReports)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the viewreports command");
    return true;
  }
  if (clOptions->reportFile.size() == 0 && clOptions->reportPipe.size() == 0) {
    sendMessage(ServerPlayer, t,
		"The /report command is disabled on this"
		" server or there are no reports filed.");
  }
  std::ifstream ifs(clOptions->reportFile.c_str(), std::ios::in);
  if (ifs.fail()) {
    sendMessage(ServerPlayer, t, "Error reading from report file.");
    return true;
  }

  // setup the glob pattern
  std::string pattern = "*";
  message += commandName.size();
  while ((*message != '\0') && isspace(*message)) message++;
  if (*message != '\0') {
    pattern = message;
    pattern = TextUtils::toupper(pattern);
    if (pattern.find('*') == std::string::npos) {
      pattern = "*" + pattern + "*";
    }
  }

  // assumes that empty lines separate the reports
  std::string line;
  std::vector<std::string> buffers;
  bool matched = false;
  while (std::getline(ifs, line)) {
    buffers.push_back(line);
    if (line.size() <= 0) {
      // blank line
      if (matched) {
	for (int i = 0; i < (int)buffers.size(); i++) {
	  sendMessage(ServerPlayer, t, buffers[i].c_str());
	}
      }
      buffers.clear();
      matched = false;
    } else {
      // non-blank line
      if (glob_match(pattern, TextUtils::toupper(line))) {
	matched = true;
      }
    }
  }
  // in case the file doesn't end with a blank line
  if (matched) {
    for (int i = 0; i < (int)buffers.size(); i++) {
      sendMessage(ServerPlayer, t, buffers[i].c_str());
    }
  }

  return true;
}


bool ClientQueryCommand::operator() (const char	 *message,
				     GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  logDebugMessage(2,"Clientquery requested by %s [%d]\n",
	 playerData->player.getCallSign(), t);
  if (message[12] != '\0') {
    std::string name = message + 13; // assumes there is a space
    while (isspace(name[0]))
      name.erase(name.begin());
    GameKeeper::Player *target;
    int i;
    if ((name.size() >= 2) &&
	(name[0] == '"') && (name[name.size()-1] == '"')) {
      name = name.substr(1, name.size() - 2); // remove the quotes
    }
    for (i = 0; i < curMaxPlayers;i++) {
      target = GameKeeper::Player::getPlayerByIndex(i);
      if (target && strcmp(target->player.getCallSign(), name.c_str()) == 0) {
	sendMessage(i, t, TextUtils::format("Version: %s",
		     target->player.getClientVersion()).c_str());
	return true;
      }
    }
    sendMessage(ServerPlayer, t, "Player not found.");
    return true;
  }
  sendMessage(ServerPlayer, AllPlayers, "[Sent version information per request]");
  // send server's own version string just for kicks
  sendMessage(ServerPlayer, t,
	      TextUtils::format("BZFS Version: %s", getAppVersion()).c_str());
  // send all players' version strings
  // is faking a message from the remote client rude?
  // did that so that /clientquery and CLIENTQUERY look about the same.
  GameKeeper::Player *otherData;
  for (int i = 0; i < curMaxPlayers;i++) {
    otherData = GameKeeper::Player::getPlayerByIndex(i);
    if (otherData && otherData->player.isPlaying()) {
      sendMessage(i, t, TextUtils::format
		  ("Version: %s",
		   otherData->player.getClientVersion()).c_str());
    }
  }
  return true;
}


/** /record command
 *
 *  /record start	       # start buffering
 *  /record stop		# stop buffering (or saving to file)
 *  /record size <Mbytes>       # set the buffer size, and truncate
 *  /record rate <secs>	 # set the state capture rate
 *  /record stats	       # display buffer time and memory information
 *  /record file [filename]     # begin capturing straight to file, flush buffer
 *  /record save [filename]     # save buffer to file (or default filename)
 */
bool RecordCommand::operator() (const char	 *message,
				GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  const char *buf = message + 8;
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::record)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the /record command");
    return true;
  }
  while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace

  if (strncasecmp (buf, "start", 5) == 0) {
    Record::start(t);
  }
  else if (strncasecmp (buf, "stop", 4) == 0) {
    Record::stop(t);
  }
  else if (strncasecmp (buf, "size", 4) == 0) {
    buf = buf + 4;
    while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace

    if (*buf == '\0') {
      Record::sendHelp (t);
      return true;
    }
    int size = atoi (buf);
    Record::setSize (t, size);
  }
  else if (strncasecmp (buf, "rate", 4) == 0) {
    buf = buf + 4;
    while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace

    if (*buf == '\0') {
      Record::sendHelp (t);
      return true;
    }
    int seconds = atoi (buf);
    Record::setRate (t, seconds);
  }
  else if (strncasecmp (buf, "stats", 5) == 0) {
    Record::sendStats(t);
  }
  else if (strncasecmp (buf, "list", 4) == 0) {
    const char* options = buf + 4;
    if (!Replay::sendFileList (t, options)) {
      Record::sendHelp (t);
    }
  }
  else if (strncasecmp (buf, "save", 4) == 0) {
    buf = buf + 4;
    char filename[MessageLen];

    while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace
    if (*buf == '\0') {
      Record::sendHelp (t);
      return true;
    }

    // get the filename
    sscanf (buf, "%s", filename);

    // FIXME - do this a little better? use quotations for strings?
    while ((*buf != '\0') && !isspace (*buf)) buf++; // eat filename
    while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace

    if (*buf == '\0') {
      Record::saveBuffer (t, filename, 0);
    }
    else {
      Record::saveBuffer (t, filename, atoi(buf));
    }
  }
  else if (strncasecmp (buf, "file", 4) == 0) {
    buf = buf + 4;
    while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace

    if (*buf == '\0') {
      Record::sendHelp (t);
    }
    else {
      Record::saveFile (t, buf);
    }
  }
  else {
    Record::sendHelp (t);
  }

  return true;
}


/** /replay command
 *
 *  /replay list		# list available replay files
 *  /replay load [filename]     # set the replay file (or load the default)
 *  /replay play		# began playing
 *  /replay loop		# began playing in looped mode
 *  /replay stats		# report the current replay state
 *  /replay skip <secs>	 # fast foward or rewind in time
 */
bool ReplayCommand::operator() (const char	 *message,
				GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  const char *buf = message + 7;
  while ((*buf != '\0') && isspace (*buf)) { // eat whitespace
    buf++;
  }

  // everyone can use the replay stats command
  if (strncasecmp (buf, "stats", 5) == 0) {
    Replay::sendStats (t);
    return true;
  }

  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::replay)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the /replay command");
    return true;
  }

  if (strncasecmp (buf, "list", 4) == 0) {
    const char* options = buf + 4;
    if (!Replay::sendFileList (t, options)) {
      Record::sendHelp (t);
    }
  }
  else if (strncasecmp (buf, "load", 4) == 0) {
    buf = buf + 4;
    while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace

    if (*buf == '\0') {
      Replay::sendHelp (t);
    }
    else {
      Replay::loadFile (t, buf);
    }
  }
  else if (strncasecmp (buf, "play", 4) == 0) {
    Replay::play (t);
  }
  else if (strncasecmp (buf, "loop", 4) == 0) {
    Replay::loop (t);
  }
  else if (strncasecmp (buf, "skip", 4) == 0) {
    buf = buf + 4;
    while ((*buf != '\0') && isspace (*buf)) buf++; // eat whitespace

    if (*buf == '\0') {
      Replay::skip (t, 0);
    }
    else {
      int skip = atoi (buf);
      Replay::skip (t, skip);
    }
  }
  else if (strncasecmp (buf, "pause", 5) == 0) {
    Replay::pause (t);
  }
  else {
    Replay::sendHelp (t);
  }

  return true;
}


bool SayCommand::operator() (const char	 *message,
			     GameKeeper::Player *playerData)
{
  size_t messageStart = 0;
  int t = playerData->getIndex();

  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::say)) {
    char reply[MessageLen] = {0};
    snprintf(reply, MessageLen, "%s, you do not have permission to run the /say command", playerData->player.getCallSign());
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  std::string messageText = &message[4];

  // skip any leading whitespace
  while ((messageStart < messageText.size()) &&
	 (isspace(messageText[messageStart]))) {
    messageStart++;
  }

  // make sure there was _some_ whitespace after /say
  if (messageStart == 0) {
    sendMessage(ServerPlayer, t, "Usage: /say some message");
    return true;
  }

  // no anonymous messages
  messageText += " (";
  messageText += playerData->player.getCallSign();
  messageText += ")";

  // send the message
  sendMessage(ServerPlayer, AllPlayers, messageText.c_str() + messageStart );
  return true;
}



bool DateTimeCommand::operator() (const char	 *,
				  GameKeeper::Player *playerData)
{
  int t = playerData->getIndex();
  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::date)) {
    sendMessage(ServerPlayer, t, "You do not have permission to run the /date command");
    return true;
  }
  time_t now = time(NULL);
  char* timeStr = ctime(&now);
  timeStr[24] = '\0';
  sendMessage(ServerPlayer, t, timeStr);
  return true;
}

bool ModCountCommand::operator() (const char*message,
				     GameKeeper::Player *playerData)
{
  size_t messageStart = 0;
  int t = playerData->getIndex();

  if (!playerData->accessInfo.hasPerm(PlayerAccessInfo::modCount)) {
    char reply[MessageLen] = {0};
    snprintf(reply, MessageLen, "You do not have permission to run the /modcount command");
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  std::string messageText = &message[9];

  // skip any leading whitespace
  while ((messageStart < messageText.size()) &&
	 (isspace(messageText[messageStart]))) {
    messageStart++;
  }

  if (messageStart == messageText.size()) {
    sendMessage(ServerPlayer, t, "Usage: /modcount {+|-} SECONDS");
    return true;
  }
  if (!countdownActive && countdownDelay <= 0) {
    char reply[MessageLen] = {0};
    snprintf(reply, MessageLen, "%s, there is no current countdown in progress", playerData->player.getCallSign());
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  messageText.erase(0, --messageStart);
  clOptions->addedTime += (float)atof((messageText.c_str())); //remember to add the time

  if (countdownDelay > 0) { //we are currently counting down to start
    char reply[MessageLen] = {0};
    snprintf(reply, MessageLen, "%s, the countdown will be adjusted by %f when the match starts",
	     playerData->player.getCallSign(), clOptions->addedTime);
    sendMessage(ServerPlayer, t, reply);
    return true;
  }

  return true;
}



// parse server comands
void parseServerCommand(const char *message, int t)
{
  if (!message) {
    std::cerr << "WARNING: parseCommand was given a null message?!" << std::endl;
    return;
  }

  GameKeeper::Player *playerData = GameKeeper::Player::getPlayerByIndex(t);
  if (!playerData)
    return;

  // Notify plugins of slash command execution request
  bz_SlashCommandEventData commandData;
  commandData.from = t;
  commandData.message = message;
  commandData.time = TimeKeeper::getCurrent().getSeconds();

  worldEventManager.callEvents(bz_eSlashCommandEvent, &commandData);

  if (ServerCommand::execute(message, playerData))
    return;

  if (cmdHelp(message, playerData))
    return;

  {
    // lets see if it is a custom command
    std::vector<std::string> params =
      TextUtils::tokenize(std::string(message+1),std::string(" "));

    if (params.size() == 0)
      return;

    tmCustomSlashCommandMap::iterator itr =
      customCommands.find(TextUtils::tolower(params[0]));

    bzApiString	command = params[0];
    bzApiString APIMessage;
	bzAPIStringList	APIParams;

    for ( unsigned int i = 1; i < params.size(); i++)
      APIParams.push_back(params[i]);

    if ( strlen(message+1) > params[0].size())
      APIMessage = (message+params[0].size()+2);

    // see if we have a registerd custom command and call it
    if (itr != customCommands.end()) {
      // if it handles it, then we are good
      if (itr->second->handle(t, command, APIMessage, &APIParams))
	return;
    }

    // lets see if anyone wants to handle the unhandled event
    bz_UnknownSlashCommandEventData commandData1;
    commandData1.from = t;
    commandData1.message = message;
    commandData1.time = TimeKeeper::getCurrent().getSeconds();

    worldEventManager.callEvents(bz_eUnknownSlashCommand, &commandData1);
    if (commandData1.handled) // did anyone do it?
      return;

    char reply[MessageLen];
    snprintf(reply, MessageLen, "Unknown command [%s]", message + 1);
    sendMessage(ServerPlayer, t, reply);
  }
}

void registerCustomSlashCommand(std::string command, bz_CustomSlashCommandHandler* handler)
{
  if (handler)
    customCommands[TextUtils::tolower(command)] = handler;
}

void removeCustomSlashCommand(std::string command)
{
  tmCustomSlashCommandMap::iterator itr = customCommands.find(TextUtils::tolower(command));
  if (itr != customCommands.end())
    customCommands.erase(itr);
}


// Local Variables: ***
// mode: C++ ***
// tab-width: 8 ***
// c-basic-offset: 2 ***
// indent-tabs-mode: t ***
// End: ***
// ex: shiftwidth=2 tabstop=8
