/* bzflag
 * Copyright (c) 1993 - 2008 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __CUSTOM_TEXUTRE_MATRIX_H__
#define __CUSTOM_TEXUTRE_MATRIX_H__

/* interface header */
#include "WorldFileObject.h"

/* common headers */
#include "TextureMatrix.h"

class CustomTextureMatrix : public WorldFileObject {
  public:
    CustomTextureMatrix();
    ~CustomTextureMatrix();
    virtual bool read(const char *cmd, std::istream& input);
    virtual void writeToManager() const;
    bool usesManager() { return true; }

  private:
    mutable TextureMatrix* texmat;
};

#endif  /* __CUSTOM_TEXUTRE_MATRIX_H__ */

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