package org.basex.gui.view.map;

/**
 * Binary layout algorithm.
 *
 * @author BaseX Team 2005-14, BSD License
 * @author Joerg Hauser
 */
final class BinaryAlgo extends MapAlgo {
  @Override
  MapRects calcMap(final MapRect r, final MapList ml, final int ns, final int ne) {
    return calcMap(r, ml, ns, ne, 1);
  }

  /**
   * Uses recursive SplitLayout algorithm to divide rectangles on one level.
   * @param r parent rectangle
   * @param ml children array
   * @param ns start array position
   * @param ne end array position
   * @param sumweight weight of this recursion level
   * @return rectangles
   */
  private static MapRects calcMap(final MapRect r, final MapList ml, final int ns, final int ne,
      final double sumweight) {

    if(ne - ns == 0) {
      final MapRects rects = new MapRects();
      rects.add(new MapRect(r, ml.get(ns)));
      return rects;
    }

    final MapRects rects = new MapRects();

    // setting middle of the list and calc weights
    double weight = 0;
    final int ni = ns + (ne - ns) / 2;
    for(int i = ns; i <= ni; ++i) {
      weight += ml.weight[i];
    }

    int xx = r.x;
    int yy = r.y;
    int ww = r.w > r.h ? (int) (r.w / sumweight * weight) : r.w;
    int hh = r.w > r.h ? r.h : (int) (r.h / sumweight * weight);
    // paint both rectangles if enough space is left
    if(ww > 0 && hh > 0 && weight > 0) rects.add(calcMap(
        new MapRect(xx, yy, ww, hh, 0, r.level), ml, ns, ni, weight));
    if(r.w > r.h) {
      xx += ww;
      ww = r.w - ww;
    } else {
      yy += hh;
      hh = r.h - hh;
    }

    if(ww > 0 && hh > 0 && sumweight - weight > 0 && ni + 1 <= ne)
        rects.add(calcMap(new MapRect(xx, yy, ww, hh, 0, r.level),
        ml, ni + 1, ne, sumweight - weight));

    return rects;
  }
}
