LIBRARY libGLESv2
EXPORTS
	glActiveTexture@4                        @1
	glAttachShader@8                         @2
	glBindAttribLocation@12                  @3
	glBindBuffer@8                           @4
	glBindFramebuffer@8                      @5
	glBindRenderbuffer@8                     @6
	glBindTexture@8                          @7
	glBlendColor@16                          @8
	glBlendEquation@4                        @9
	glBlendEquationSeparate@8                @10
	glBlendFunc@8                            @11
	glBlendFuncSeparate@16                   @12
	glBufferData@16                          @13
	glBufferSubData@16                       @14
	glCheckFramebufferStatus@4               @15
	glClear@4                                @16
	glClearColor@16                          @17
	glClearDepthf@4                          @18
	glClearStencil@4                         @19
	glColorMask@16                           @20
	glCompileShader@4                        @21
	glCompressedTexImage2D@32                @22
	glCompressedTexSubImage2D@36             @23
	glCopyTexImage2D@32                      @24
	glCopyTexSubImage2D@32                   @25
	glCreateProgram@0                        @26
	glCreateShader@4                         @27
	glCullFace@4                             @28
	glDeleteBuffers@8                        @29
	glDeleteFramebuffers@8                   @30
	glDeleteProgram@4                        @32
	glDeleteRenderbuffers@8                  @33
	glDeleteShader@4                         @34
	glDeleteTextures@8                       @31
	glDepthFunc@4                            @36
	glDepthMask@4                            @37
	glDepthRangef@8                          @38
	glDetachShader@8                         @35
	glDisable@4                              @39
	glDisableVertexAttribArray@4             @40
	glDrawArrays@12                          @41
	glDrawElements@16                        @42
	glEnable@4                               @43
	glEnableVertexAttribArray@4              @44
	glFinish@0                               @45
	glFlush@0                                @46
	glFramebufferRenderbuffer@16             @47
	glFramebufferTexture2D@20                @48
	glFrontFace@4                            @49
	glGenBuffers@8                           @50
	glGenFramebuffers@8                      @52
	glGenRenderbuffers@8                     @53
	glGenTextures@8                          @54
	glGenerateMipmap@4                       @51
	glGetActiveAttrib@28                     @55
	glGetActiveUniform@28                    @56
	glGetAttachedShaders@16                  @57
	glGetAttribLocation@8                    @58
	glGetBooleanv@8                          @59
	glGetBufferParameteriv@12                @60
	glGetError@0                             @61
	glGetFloatv@8                            @62
	glGetFramebufferAttachmentParameteriv@16 @63
	glGetIntegerv@8                          @64
	glGetProgramInfoLog@16                   @66
	glGetProgramiv@12                        @65
	glGetRenderbufferParameteriv@12          @67
	glGetShaderInfoLog@16                    @69
	glGetShaderPrecisionFormat@16            @70
	glGetShaderSource@16                     @71
	glGetShaderiv@12                         @68
	glGetString@4                            @72
	glGetTexParameterfv@12                   @73
	glGetTexParameteriv@12                   @74
	glGetUniformLocation@8                   @77
	glGetUniformfv@12                        @75
	glGetUniformiv@12                        @76
	glGetVertexAttribPointerv@12             @80
	glGetVertexAttribfv@12                   @78
	glGetVertexAttribiv@12                   @79
	glHint@8                                 @81
	glIsBuffer@4                             @82
	glIsEnabled@4                            @83
	glIsFramebuffer@4                        @84
	glIsProgram@4                            @85
	glIsRenderbuffer@4                       @86
	glIsShader@4                             @87
	glIsTexture@4                            @88
	glLineWidth@4                            @89
	glLinkProgram@4                          @90
	glPixelStorei@8                          @91
	glPolygonOffset@8                        @92
	glReadPixels@28                          @93
	glReleaseShaderCompiler@0                @94
	glRenderbufferStorage@16                 @95
	glSampleCoverage@8                       @96
	glScissor@16                             @97
	glShaderBinary@20                        @98
	glShaderSource@16                        @99
	glStencilFunc@12                         @100
	glStencilFuncSeparate@16                 @101
	glStencilMask@4                          @102
	glStencilMaskSeparate@8                  @103
	glStencilOp@12                           @104
	glStencilOpSeparate@16                   @105
	glTexImage2D@36                          @106
	glTexParameterf@12                       @107
	glTexParameterfv@12                      @108
	glTexParameteri@12                       @109
	glTexParameteriv@12                      @110
	glTexSubImage2D@36                       @111
	glUniform1f@8                            @112
	glUniform1fv@12                          @113
	glUniform1i@8                            @114
	glUniform1iv@12                          @115
	glUniform2f@12                           @116
	glUniform2fv@12                          @117
	glUniform2i@12                           @118
	glUniform2iv@12                          @119
	glUniform3f@16                           @120
	glUniform3fv@12                          @121
	glUniform3i@16                           @122
	glUniform3iv@12                          @123
	glUniform4f@20                           @124
	glUniform4fv@12                          @125
	glUniform4i@20                           @126
	glUniform4iv@12                          @127
	glUniformMatrix2fv@16                    @128
	glUniformMatrix3fv@16                    @129
	glUniformMatrix4fv@16                    @130
	glUseProgram@4                           @131
	glValidateProgram@4                      @132
	glVertexAttrib1f@8                       @133
	glVertexAttrib1fv@8                      @134
	glVertexAttrib2f@12                      @135
	glVertexAttrib2fv@8                      @136
	glVertexAttrib3f@16                      @137
	glVertexAttrib3fv@8                      @138
	glVertexAttrib4f@20                      @139
	glVertexAttrib4fv@8                      @140
	glVertexAttribPointer@24                 @141
	glViewport@16                            @142

	; Extensions
	glTexImage3DOES@40                       @143
	glBlitFramebufferANGLE@40                @149
	glRenderbufferStorageMultisampleANGLE@20 @150
	glDeleteFencesNV@8                       @151
	glFinishFenceNV@4                        @152
	glGenFencesNV@8                          @153
	glGetFenceivNV@12                        @154
	glIsFenceNV@4                            @155
	glSetFenceNV@8                           @156
	glTestFenceNV@4                          @157
	glGetTranslatedShaderSourceANGLE@16      @159
	glTexStorage2DEXT@20                     @160
	glGetGraphicsResetStatusEXT@0            @161
	glReadnPixelsEXT@32                      @162
	glGetnUniformfvEXT@16                    @163
	glGetnUniformivEXT@16                    @164
	glGenQueriesEXT@8                        @165
	glDeleteQueriesEXT@8                     @166
	glIsQueryEXT@4                           @167
	glBeginQueryEXT@8                        @168
	glEndQueryEXT@4                          @169
	glGetQueryivEXT@12                       @170
	glGetQueryObjectuivEXT@12                @171
	glVertexAttribDivisorANGLE@8             @172
	glDrawArraysInstancedANGLE@16            @173
	glDrawElementsInstancedANGLE@20          @174
	glProgramBinaryOES@16                    @175
	glGetProgramBinaryOES@20                 @176
	glDrawBuffersEXT@8                       @179

	; EGL dependencies
	glCreateContext                          @144 NONAME
	glDestroyContext                         @145 NONAME
	glMakeCurrent                            @146 NONAME
	glGetCurrentContext                      @147 NONAME
	glGetProcAddress@4                       @148 NONAME
	glBindTexImage@4                         @158 NONAME
	glCreateRenderer                         @177 NONAME
	glDestroyRenderer                        @178 NONAME

	; Setting up TRACE macro callbacks
	SetTraceFunctionPointers@8               @180
