/*
 *  Copyright 2008-2013 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */


#pragma once

#include <thrust/detail/config.h>
#include <thrust/system/detail/generic/tag.h>

namespace thrust
{
namespace system
{
namespace detail
{
namespace generic
{


template<typename DerivedPolicy,
         typename InputIterator1,
         typename InputIterator2,
         typename RandomAccessIterator>
__host__ __device__
  void scatter(thrust::execution_policy<DerivedPolicy> &exec,
               InputIterator1 first,
               InputIterator1 last,
               InputIterator2 map,
               RandomAccessIterator output);


template<typename DerivedPolicy,
         typename InputIterator1,
         typename InputIterator2,
         typename InputIterator3,
         typename RandomAccessIterator>
__host__ __device__
  void scatter_if(thrust::execution_policy<DerivedPolicy> &exec,
                  InputIterator1 first,
                  InputIterator1 last,
                  InputIterator2 map,
                  InputIterator3 stencil,
                  RandomAccessIterator output);


template<typename DerivedPolicy,
         typename InputIterator1,
         typename InputIterator2,
         typename InputIterator3,
         typename RandomAccessIterator,
         typename Predicate>
__host__ __device__
  void scatter_if(thrust::execution_policy<DerivedPolicy> &exec,
                  InputIterator1 first,
                  InputIterator1 last,
                  InputIterator2 map,
                  InputIterator3 stencil,
                  RandomAccessIterator output,
                  Predicate pred);


} // end namespace generic
} // end namespace detail
} // end namespace system
} // end namespace thrust

#include <thrust/system/detail/generic/scatter.inl>

