/*
 * Copyright (C) 2002-2016 by the Widelands Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 */

#ifndef WL_WUI_PLAYERDESCRGROUP_H
#define WL_WUI_PLAYERDESCRGROUP_H

#include <map>
#include <string>

#include "ui_basic/panel.h"

namespace UI {
struct Font;
}

struct GameSettingsProvider;
struct PlayerDescriptionGroupImpl;

/** struct PlayerDescriptionGroup
 *
 * - checkbox to enable/disable player
 * - button to switch between: Human, Remote, AI
 */
struct PlayerDescriptionGroup : public UI::Panel {
	PlayerDescriptionGroup(UI::Panel* parent,
	                       int32_t x,
	                       int32_t y,
	                       int32_t w,
	                       int32_t h,
	                       GameSettingsProvider* settings,
	                       uint32_t plnum);
	~PlayerDescriptionGroup();

	void refresh();

private:
	void enable_player(bool);
	void toggle_playertype();
	void toggle_playertribe();
	void toggle_playerinit();
	void toggle_playerteam();

	PlayerDescriptionGroupImpl* d;
	std::map<std::string, std::string> tribenames_;
};

#endif  // end of include guard: WL_WUI_PLAYERDESCRGROUP_H
