/*
 * Copyright (C) 2010, 2013 by the Widelands Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 */

#ifndef WL_WUI_ACTIONCONFIRM_H
#define WL_WUI_ACTIONCONFIRM_H

#include "logic/widelands.h"

class InteractivePlayer;

namespace Widelands {
class Building;
struct PlayerImmovable;
struct Ship;
}

// Building confirm windows
void show_bulldoze_confirm(InteractivePlayer& player,
                           Widelands::Building& building,
                           Widelands::PlayerImmovable* const todestroy = nullptr);

void show_dismantle_confirm(InteractivePlayer& player, Widelands::Building& building);

void show_enhance_confirm(InteractivePlayer& player,
                          Widelands::Building& building,
                          const Widelands::DescriptionIndex& id);

// Ship confirm windows
void show_ship_sink_confirm(InteractivePlayer& player, Widelands::Ship& ship);

void show_ship_cancel_expedition_confirm(InteractivePlayer& player, Widelands::Ship& ship);

#endif  // end of include guard: WL_WUI_ACTIONCONFIRM_H
