/*
 * Copyright (C) 2006-2010 by the Widelands Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 */

#ifndef WL_SCRIPTING_LUA_EDITOR_H
#define WL_SCRIPTING_LUA_EDITOR_H

#include "scripting/lua.h"
#include "scripting/lua_bases.h"

namespace LuaEditor {

class LuaPlayer : public LuaBases::LuaPlayerBase {
public:
	// Overwritten from LuaPlayerBase, avoid ambiguity when deriving from
	// LuaGameModuleClass and LuaPlayerBase
	const char* get_modulename() override {
		return "game";
	}

	LUNA_CLASS_HEAD(LuaPlayer);

	LuaPlayer() : LuaBases::LuaPlayerBase() {
	}
	LuaPlayer(Widelands::PlayerNumber n) : LuaBases::LuaPlayerBase(n) {
	}
	LuaPlayer(lua_State* L) {
		report_error(L, "Cannot instantiate a 'Player' directly!");
	}

	/*
	 * Properties
	 */

	/*
	 * Lua methods
	 */

	/*
	 * C methods
	 */
private:
};

void luaopen_wleditor(lua_State*);
}

#endif  // end of include guard: WL_SCRIPTING_LUA_EDITOR_H
