/*
 * Copyright (C) 2002-2004, 2006-2009 by the Widelands Development Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *
 */

#ifndef WL_LOGIC_CMD_INCORPORATE_H
#define WL_LOGIC_CMD_INCORPORATE_H

#include "logic/cmd_queue.h"
#include "logic/map_objects/tribes/worker.h"

namespace Widelands {

struct CmdIncorporate : public GameLogicCommand {
	CmdIncorporate() : GameLogicCommand(0), worker(nullptr) {
	}  // For savegame loading
	CmdIncorporate(uint32_t const t, Worker* const w) : GameLogicCommand(t), worker(w) {
	}

	void execute(Game& game) override {
		worker->incorporate(game);
	}

	void write(FileWrite&, EditorGameBase&, MapObjectSaver&) override;
	void read(FileRead&, EditorGameBase&, MapObjectLoader&) override;

	QueueCommandTypes id() const override {
		return QueueCommandTypes::kIncorporate;
	}

private:
	Worker* worker;
};
}

#endif  // end of include guard: WL_LOGIC_CMD_INCORPORATE_H
