/*
** $Id: luaconf.h,v 1.254 2015/10/21 18:17:40 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/

#ifndef luaconf_h
#define luaconf_h

#include <limits.h>
#include <stddef.h>

/*
** ===================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/

/*
** {====================================================================
** System Configuration: macros to adapt (if needed) Lua to some
** particular platform, for instance compiling it with 32-bit numbers or
** restricting it to C89.
** =====================================================================
*/

/*
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
** can also define LUA_32BITS in the make file, but changing here you
** ensure that all software connected to Lua will be compiled with the
** same configuration.
*/
/* #define LUA_32BITS */

/*
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
** Define it if you want Lua to avoid the use of a few C99 features
** or Windows-specific features on Windows.
*/
/* #define LUA_USE_C89 */

/*
** By default, Lua on Windows use (some) specific Windows features
*/
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
#endif

#if defined(LUA_USE_WINDOWS)
#define LUA_DL_DLL  /* enable support for DLL */
#define LUA_USE_C89 /* broadly, Windows is C89 */
#endif

#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN   /* needs an extra library: -ldl */
#define LUA_USE_READLINE /* needs some extra libraries */
#endif

#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN   /* MacOS does not need -ldl */
#define LUA_USE_READLINE /* needs an extra library: -lreadline */
#endif

/*
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
** C89 ('long' and 'double'); Windows always has '__int64', so it does
** not need to use this case.
*/
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
#define LUA_C89_NUMBERS
#endif

/*
@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
*/
/* avoid undefined shifts */
#if ((INT_MAX >> 15) >> 15) >= 1
#define LUAI_BITSINT 32
#else
/* 'int' always must have at least 16 bits */
#define LUAI_BITSINT 16
#endif

/*
@@ LUA_INT_TYPE defines the type for Lua integers.
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
** Lua should work fine with any mix of these options (if supported
** by your C compiler). The usual configurations are 64-bit integers
** and 'double' (the default), 32-bit integers and 'float' (for
** restricted platforms), and 'long'/'double' (for C compilers not
** compliant with C99, which may not have support for 'long long').
*/

/* predefined options for LUA_INT_TYPE */
#define LUA_INT_INT 1
#define LUA_INT_LONG 2
#define LUA_INT_LONGLONG 3

/* predefined options for LUA_FLOAT_TYPE */
#define LUA_FLOAT_FLOAT 1
#define LUA_FLOAT_DOUBLE 2
#define LUA_FLOAT_LONGDOUBLE 3

#if defined(LUA_32BITS) /* { */
                        /*
                        ** 32-bit integers and 'float'
                        */
#if LUAI_BITSINT >= 32  /* use 'int' if big enough */
#define LUA_INT_TYPE LUA_INT_INT
#else /* otherwise use 'long' */
#define LUA_INT_TYPE LUA_INT_LONG
#endif
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT

#elif defined(LUA_C89_NUMBERS) /* }{ */
/*
** largest types available for C89 ('long' and 'double')
*/
#define LUA_INT_TYPE LUA_INT_LONG
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE

#endif /* } */

/*
** default configuration for 64-bit Lua ('long long' and 'double')
*/
#if !defined(LUA_INT_TYPE)
#define LUA_INT_TYPE LUA_INT_LONGLONG
#endif

#if !defined(LUA_FLOAT_TYPE)
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
#endif

/* }================================================================== */

/*
** {==================================================================
** Configuration for Paths.
** ===================================================================
*/

/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
** Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
** C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
#if defined(_WIN32) /* { */
                    /*
                    ** In Windows, any exclamation mark ('!') in the path is replaced by the
                    ** path of the directory of the executable file of the current process.
                    */
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
#define LUA_PATH_DEFAULT                                                                           \
	LUA_LDIR "?.lua;" LUA_LDIR "?\\init.lua;" LUA_CDIR "?.lua;" LUA_CDIR "?\\init.lua;" LUA_SHRDIR  \
	         "?.lua;" LUA_SHRDIR "?\\init.lua;"                                                     \
	         ".\\?.lua;"                                                                            \
	         ".\\?\\init.lua"
#define LUA_CPATH_DEFAULT                                                                          \
	LUA_CDIR "?.dll;" LUA_CDIR "..\\lib\\lua\\" LUA_VDIR "\\?.dll;" LUA_CDIR "loadall.dll;"         \
	         ".\\?.dll"

#else /* }{ */

#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
#define LUA_PATH_DEFAULT                                                                           \
	LUA_LDIR "?.lua;" LUA_LDIR "?/init.lua;" LUA_CDIR "?.lua;" LUA_CDIR "?/init.lua;"               \
	         "./?.lua;"                                                                             \
	         "./?/init.lua"
#define LUA_CPATH_DEFAULT                                                                          \
	LUA_CDIR "?.so;" LUA_CDIR "loadall.so;"                                                         \
	         "./?.so"
#endif /* } */

/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif

/* }================================================================== */

/*
** {==================================================================
** Marks for exported symbols in the C code
** ===================================================================
*/

/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL) /* { */

#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
#define LUA_API __declspec(dllexport)
#else /* }{ */
#define LUA_API __declspec(dllimport)
#endif /* } */

#else /* }{ */

#define LUA_API extern

#endif /* } */

/* more often than not the libs go together with the core */
#define LUALIB_API LUA_API
#define LUAMOD_API LUALIB_API

/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
** exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
** that are not to be exported to outside modules (LUAI_DDEF for
** definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 302) && defined(__ELF__) /* { */
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#else /* }{ */
#define LUAI_FUNC extern
#endif /* } */

#define LUAI_DDEC LUAI_FUNC
#define LUAI_DDEF /* empty */

/* }================================================================== */

/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/

/*
@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
#if defined(LUA_COMPAT_5_2) /* { */

/*
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
** functions in the mathematical library.
*/
#define LUA_COMPAT_MATHLIB

/*
@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
*/
#define LUA_COMPAT_BITLIB

/*
@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
*/
#define LUA_COMPAT_IPAIRS

/*
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
** luaL_checkint, luaL_checklong, etc.)
*/
#define LUA_COMPAT_APIINTCASTS

#endif /* } */

#if defined(LUA_COMPAT_5_1) /* { */

/* Incompatibilities from 5.2 -> 5.3 */
#define LUA_COMPAT_MATHLIB
#define LUA_COMPAT_APIINTCASTS

/*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
** You can replace it with 'table.unpack'.
*/
#define LUA_COMPAT_UNPACK

/*
@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
** You can replace it with 'package.searchers'.
*/
#define LUA_COMPAT_LOADERS

/*
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
** You can call your C function directly (with light C functions).
*/
#define lua_cpcall(L, f, u)                                                                        \
	(lua_pushcfunction(L, (f)), lua_pushlightuserdata(L, (u)), lua_pcall(L, 1, 0, 0))

/*
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
** You can rewrite 'log10(x)' as 'log(x, 10)'.
*/
#define LUA_COMPAT_LOG10

/*
@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
** library. You can rewrite 'loadstring(s)' as 'load(s)'.
*/
#define LUA_COMPAT_LOADSTRING

/*
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
*/
#define LUA_COMPAT_MAXN

/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
*/
#define lua_strlen(L, i) lua_rawlen(L, (i))

#define lua_objlen(L, i) lua_rawlen(L, (i))

#define lua_equal(L, idx1, idx2) lua_compare(L, (idx1), (idx2), LUA_OPEQ)
#define lua_lessthan(L, idx1, idx2) lua_compare(L, (idx1), (idx2), LUA_OPLT)

/*
@@ LUA_COMPAT_MODULE controls compatibility with previous
** module functions 'module' (Lua) and 'luaL_register' (C).
*/
#define LUA_COMPAT_MODULE

#endif /* } */

/*
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
@@ a float mark ('.0').
** This macro is not on by default even in compatibility mode,
** because this is not really an incompatibility.
*/
/* #define LUA_COMPAT_FLOATSTRING */

/* }================================================================== */

/*
** {==================================================================
** Configuration for Numbers.
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
** satisfy your needs.
** ===================================================================
*/

/*
@@ LUA_NUMBER is the floating-point type used by Lua.
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@@ over a floating number.
@@ l_mathlim(x) corrects limit name 'x' to the proper float type
** by prefixing it with one of FLT/DBL/LDBL.
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
@@ LUA_NUMBER_FMT is the format for writing floats.
@@ lua_number2str converts a float to a string.
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
@@ l_floor takes the floor of a float.
@@ lua_str2number converts a decimal numeric string to a number.
*/

/* The following definitions are good for most cases here */

#define l_floor(x) (l_mathop(floor)(x))

#define lua_number2str(s, sz, n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))

/*
@@ lua_numbertointeger converts a float number to an integer, or
** returns 0 if float is not within the range of a lua_Integer.
** (The range comparisons are tricky because of rounding. The tests
** here assume a two-complement representation, where MININTEGER always
** has an exact representation as a float; MAXINTEGER may not have one,
** and therefore its conversion to float may have an ill-defined value.)
*/
#define lua_numbertointeger(n, p)                                                                  \
	((n) >= (LUA_NUMBER)(LUA_MININTEGER) && (n) < -(LUA_NUMBER)(LUA_MININTEGER) &&                  \
	 (*(p) = (LUA_INTEGER)(n), 1))

/* now the variable definitions */

#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */

#define LUA_NUMBER float

#define l_mathlim(n) (FLT_##n)

#define LUAI_UACNUMBER double

#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.7g"

#define l_mathop(op) op##f

#define lua_str2number(s, p) strtof((s), (p))

#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */

#define LUA_NUMBER long double

#define l_mathlim(n) (LDBL_##n)

#define LUAI_UACNUMBER long double

#define LUA_NUMBER_FRMLEN "L"
#define LUA_NUMBER_FMT "%.19Lg"

#define l_mathop(op) op##l

#define lua_str2number(s, p) strtold((s), (p))

#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */

#define LUA_NUMBER double

#define l_mathlim(n) (DBL_##n)

#define LUAI_UACNUMBER double

#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%.14g"

#define l_mathop(op) op

#define lua_str2number(s, p) strtod((s), (p))

#else /* }{ */

#error "numeric float type not defined"

#endif /* } */

/*
@@ LUA_INTEGER is the integer type used by Lua.
**
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
**
@@ LUAI_UACINT is the result of an 'usual argument conversion'
@@ over a lUA_INTEGER.
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
@@ LUA_INTEGER_FMT is the format for writing integers.
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
@@ lua_integer2str converts an integer to a string.
*/

/* The following definitions are good for most cases here */

#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
#define lua_integer2str(s, sz, n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))

#define LUAI_UACINT LUA_INTEGER

/*
** use LUAI_UACINT here to avoid problems with promotions (which
** can turn a comparison between unsigneds into a signed comparison)
*/
#define LUA_UNSIGNED unsigned LUAI_UACINT

/* now the variable definitions */

#if LUA_INT_TYPE == LUA_INT_INT /* { int */

#define LUA_INTEGER int
#define LUA_INTEGER_FRMLEN ""

#define LUA_MAXINTEGER INT_MAX
#define LUA_MININTEGER INT_MIN

#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */

#define LUA_INTEGER long
#define LUA_INTEGER_FRMLEN "l"

#define LUA_MAXINTEGER LONG_MAX
#define LUA_MININTEGER LONG_MIN

#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */

/* use presence of macro LLONG_MAX as proxy for C99 compliance */
#if defined(LLONG_MAX) /* { */
/* use ISO C99 stuff */

#define LUA_INTEGER long long
#define LUA_INTEGER_FRMLEN "ll"

#define LUA_MAXINTEGER LLONG_MAX
#define LUA_MININTEGER LLONG_MIN

#elif defined(LUA_USE_WINDOWS) /* }{ */
/* in Windows, can use specific Windows types */

#define LUA_INTEGER __int64
#define LUA_INTEGER_FRMLEN "I64"

#define LUA_MAXINTEGER _I64_MAX
#define LUA_MININTEGER _I64_MIN

#else /* }{ */

#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"

#endif /* } */

#else /* }{ */

#error "numeric integer type not defined"

#endif /* } */

/* }================================================================== */

/*
** {==================================================================
** Dependencies with C99 and other C details
** ===================================================================
*/

/*
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
** (All uses in Lua have only one format item.)
*/
#if !defined(LUA_USE_C89)
#define l_sprintf(s, sz, f, i) snprintf(s, sz, f, i)
#else
#define l_sprintf(s, sz, f, i) ((void)(sz), sprintf(s, f, i))
#endif

/*
@@ lua_strx2number converts an hexadecimal numeric string to a number.
** In C99, 'strtod' does that conversion. Otherwise, you can
** leave 'lua_strx2number' undefined and Lua will provide its own
** implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_strx2number(s, p) lua_str2number(s, p)
#endif

/*
@@ lua_number2strx converts a float to an hexadecimal numeric string.
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
** provide its own implementation.
*/
#if !defined(LUA_USE_C89)
#define lua_number2strx(L, b, sz, f, n) l_sprintf(b, sz, f, n)
#endif

/*
** 'strtof' and 'opf' variants for math functions are not valid in
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
** availability of these variants. ('math.h' is already included in
** all files that use these macros.)
*/
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
#undef l_mathop /* variants not available */
#undef lua_str2number
#define l_mathop(op) (lua_Number) op /* no variant */
#define lua_str2number(s, p) ((lua_Number)strtod((s), (p)))
#endif

/*
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
** functions.  It must be a numerical type; Lua will use 'intptr_t' if
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
** 'intptr_t' in C89)
*/
#define LUA_KCONTEXT ptrdiff_t

#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
#undef LUA_KCONTEXT
#define LUA_KCONTEXT intptr_t
#endif
#endif

/*
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
** Change that if you do not want to use C locales. (Code using this
** macro must include header 'locale.h'.)
*/
#if !defined(lua_getlocaledecpoint)
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
#endif

/* }================================================================== */

/*
** {==================================================================
** Language Variations
** =====================================================================
*/

/*
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
** coercion from strings to numbers.
*/
/* #define LUA_NOCVTN2S */
/* #define LUA_NOCVTS2N */

/*
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
** Define it as a help when debugging C code.
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(l, e) assert(e)
#endif

/* }================================================================== */

/*
** {==================================================================
** Macros that affect the API and must be stable (that is, must be the
** same when you compile Lua and when you compile code that links to
** Lua). You probably do not want/need to change them.
** =====================================================================
*/

/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua from consuming unlimited stack
** space (and to reserve some numbers for pseudo-indices).
*/
#if LUAI_BITSINT >= 32
#define LUAI_MAXSTACK 1000000
#else
#define LUAI_MAXSTACK 15000
#endif

/*
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
** a Lua state with very fast access.
** CHANGE it if you need a different size.
*/
#define LUA_EXTRASPACE (sizeof(void*))

/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@@ of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60

/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
** CHANGE it if it uses too much C-stack space. (For long double,
** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
** smaller buffer would force a memory allocation for each call to
** 'string.format'.)
*/
#if defined(LUA_FLOAT_LONGDOUBLE)
#define LUAL_BUFFERSIZE 8192
#else
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
#endif

/* }================================================================== */

/*
@@ LUA_QL describes how error messages quote program elements.
** Lua does not use these macros anymore; they are here for
** compatibility only.
*/
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")

/* =================================================================== */

/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/

#endif
