// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_

#include <linux/input.h>

#include <bitset>

#include "base/macros.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/events/ozone/evdev/event_device_util.h"
#include "ui/events/ozone/evdev/event_dispatch_callback.h"
#include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
#include "ui/events/ozone/layout/keyboard_layout_engine.h"

namespace ui {

class EventModifiers;
enum class DomCode;

// Keyboard for evdev.
//
// This object is responsible for combining all attached keyboards into
// one logical keyboard, applying modifiers & implementing key repeat.
//
// It also currently also applies the layout.
class EVENTS_OZONE_EVDEV_EXPORT KeyboardEvdev {
 public:
  KeyboardEvdev(EventModifiers* modifiers,
                KeyboardLayoutEngine* keyboard_layout_engine,
                const EventDispatchCallback& callback);
  ~KeyboardEvdev();

  // Handlers for raw key presses & releases.
  //
  // |code| is a Linux key code (from <linux/input.h>). |down| represents the
  // key state. |suppress_auto_repeat| prevents the event from triggering
  // auto-repeat, if enabled. |device_id| uniquely identifies the source
  // keyboard device.
  void OnKeyChange(unsigned int code,
                   bool down,
                   bool suppress_auto_repeat,
                   base::TimeTicks timestamp,
                   int device_id);

  // Handle Caps Lock modifier.
  void SetCapsLockEnabled(bool enabled);
  bool IsCapsLockEnabled();

  // Configuration for key repeat.
  bool IsAutoRepeatEnabled();
  void SetAutoRepeatEnabled(bool enabled);
  void SetAutoRepeatRate(const base::TimeDelta& delay,
                         const base::TimeDelta& interval);
  void GetAutoRepeatRate(base::TimeDelta* delay, base::TimeDelta* interval);

  // Handle keyboard layout changes.
  bool SetCurrentLayoutByName(const std::string& layout_name);

 private:
  void UpdateModifier(int modifier_flag, bool down);
  void RefreshModifiers();
  void UpdateCapsLockLed();
  void UpdateKeyRepeat(unsigned int key,
                       bool down,
                       bool suppress_auto_repeat,
                       int device_id);
  void StartKeyRepeat(unsigned int key, int device_id);
  void StopKeyRepeat();
  void ScheduleKeyRepeat(const base::TimeDelta& delay);
  void OnRepeatTimeout(unsigned int sequence);
  void OnRepeatCommit(unsigned int sequence);
  void DispatchKey(unsigned int key,
                   bool down,
                   bool repeat,
                   base::TimeTicks timestamp,
                   int device_id);

  // Aggregated key state. There is only one bit of state per key; we do not
  // attempt to count presses of the same key on multiple keyboards.
  //
  // A key is down iff the most recent event pertaining to that key was a key
  // down event rather than a key up event. Therefore, a particular key position
  // can be considered released even if it is being depresssed on one or more
  // keyboards.
  std::bitset<KEY_CNT> key_state_;

  // Callback for dispatching events.
  EventDispatchCallback callback_;

  // Shared modifier state.
  EventModifiers* modifiers_;

  // Shared layout engine.
  KeyboardLayoutEngine* keyboard_layout_engine_;

  // Key repeat state.
  bool auto_repeat_enabled_ = true;
  unsigned int repeat_key_ = KEY_RESERVED;
  unsigned int repeat_sequence_ = 0;
  int repeat_device_id_ = 0;
  base::TimeDelta repeat_delay_;
  base::TimeDelta repeat_interval_;

  base::WeakPtrFactory<KeyboardEvdev> weak_ptr_factory_;

  DISALLOW_COPY_AND_ASSIGN(KeyboardEvdev);
};

}  // namespace ui

#endif  // UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_
