/****************************************************************************
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#if defined(OS_WIN)

#include "gl_surface_wgl_qt.h"
#include "ui/gl/gl_surface_wgl.h"

namespace gl {

GLSurfaceWGLQt::GLSurfaceWGLQt(const gfx::Size& size)
    : GLSurfaceQt(size),
      m_surfaceBuffer(nullptr)
{
}

GLSurfaceWGLQt::~GLSurfaceWGLQt()
{
    Destroy();
}

bool GLSurfaceWGLQt::InitializeOneOff()
{
    return GLSurfaceWGL::InitializeOneOff();
}

bool GLSurfaceWGLQt::Initialize(GLSurfaceFormat format)
{
    m_surfaceBuffer = new PbufferGLSurfaceWGL(m_size);
    m_format = format;
    return m_surfaceBuffer->Initialize(format);
}

void GLSurfaceWGLQt::Destroy()
{
    m_surfaceBuffer = nullptr;
}

void *GLSurfaceWGLQt::GetHandle()
{
    return m_surfaceBuffer->GetHandle();
}

void *GLSurfaceWGLQt::GetDisplay()
{
    return m_surfaceBuffer->GetDisplay();
}

void *GLSurfaceWGLQt::GetConfig()
{
    return m_surfaceBuffer->GetConfig();
}

} //namespace gl

#endif // defined(OS_WIN)
