/*
* Copyright (c) 2017 Intel Corporation. All rights reserved.
*
* This software is available to you under a choice of one of two
* licenses.  You may choose to be licensed under the terms of the GNU
* General Public License (GPL) Version 2, available from the file
* COPYING in the main directory of this source tree, or the
* BSD license below:
*
*     Redistribution and use in source and binary forms, with or
*     without modification, are permitted provided that the following
*     conditions are met:
*
*      - Redistributions of source code must retain the above
*        copyright notice, this list of conditions and the following
*        disclaimer.
*
*      - Redistributions in binary form must reproduce the above
*        copyright notice, this list of conditions and the following
*        disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/

#pragma once

#include <windows.h>

static inline void usleep(DWORD waitTime)
{
	LARGE_INTEGER perfCnt, start, now;

	QueryPerformanceFrequency(&perfCnt);
	QueryPerformanceCounter(&start);

	do {
		QueryPerformanceCounter((LARGE_INTEGER*)&now);
	} while ((now.QuadPart - start.QuadPart) /
		(float)perfCnt.QuadPart * 1000 * 1000 < waitTime);
}